#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.SetFabao # # @todo:ÉèÖ÷¨±¦ÐÅÏ¢ # @author xdh # @date 2016-7-6 # @version 1.0 # # ÏêϸÃèÊö: ÉèÖ÷¨±¦ÐÅÏ¢ # #------------------------------------------------------------------------------- #"""Version = 2016-7-6 16:00""" #------------------------------------------------------------------------------- import PlayerControl import PlayerMagicWeapon import GameWorld import ChConfig import IpyGameDataPY #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param paramList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, paramList): if len(paramList) == 0: GameWorld.DebugAnswer(curPlayer, "SetFabao ·¨±¦ID µÈ¼¶(Ñ¡Ìî) ¾­Ñé(Ñ¡Ìî)") GameWorld.DebugAnswer(curPlayer, "·¨±¦ID: 0-ÖØÖÃËùÓÐ, 1-¼¤»îËùÓÐ") return mwID = paramList[0] mwLV = paramList[1] if len(paramList) > 1 else 1 exp = paramList[2] if len(paramList) > 2 else 0 if mwID == 0: ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetTreasureCount()): ipyData = ipyDataMgr.GetTreasureByIndex(i) mwID = ipyData.GetID() PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, 0) PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer) PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() GameWorld.DebugAnswer(curPlayer, "·¨±¦ÖØÖÃÍê³É£¡") elif mwID == 1: ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetTreasureCount()): ipyData = ipyDataMgr.GetTreasureByIndex(i) mwID = ipyData.GetID() if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID): continue PlayerMagicWeapon.DoActiveMW(curPlayer, mwID) else: ipyData = PlayerMagicWeapon.GetWMIpyData(mwID) if not ipyData: GameWorld.DebugAnswer(curPlayer, "·¨±¦ID²»´æÔÚ£¡") return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, exp) if mwLV: nextIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV) if not nextIpyData: GameWorld.DebugAnswer(curPlayer, "·¨±¦µÈ¼¶²»´æÔÚ£¡") return for lv in xrange(1, mwLV+1): PlayerMagicWeapon.DoActiveMW(curPlayer, mwID, lv) return