#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package NormalNPC_Attack_Player # ÆÕͨNPC¹¥»÷Íæ¼Ò # # @author eggxp # @date 2010-4-20 # @version 1.4 # @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;à # @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ # @change: "2013-09-27 19:30" Alee »Ö¸´Ä;à # @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼­ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½) #------------------------------------------------------------------------------------------------------------ #"""Version = 2016-07-04 17:00""" #--------------------------------------------------------------------- import PlayerControl import AttackCommon import ChConfig import ChEquip import GameWorld import EventShell import FBLogic import GameObj import NPCCommon import ChNPC import PlayerTJG #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks º¯ÊýÏêϸ˵Ã÷. def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick): if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill): return False if PlayerTJG.GetIsTJG(curTagPlayer): # ÍÑ»ú¹ÒÍæ¼Ò return False return True ## »ñµÃ¹ØÏµ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks º¯ÊýÏêϸ˵Ã÷. def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick): # ÓÅÏȼ¶¸ßÓÚÆäËû atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer) if atkLimit: return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None defenderCampType = NPCCommon.GetFaction(curNormalNPC) tagFaction = curTagPlayer.GetFaction() if tagFaction and defenderCampType: if tagFaction == defenderCampType: return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ elif defenderCampType == ChConfig.CampType_Justice: return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None ## ¹¥»÷ # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks º¯ÊýÏêϸ˵Ã÷. def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick): #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ curNPCBeHP = GameObj.GetHP(curNormalNPC) hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick) hurtHP = hurtType.HurtHP #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC) if lastHP > 0 : #Ìí¼ÓÉËѪÁбí AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True) #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP) #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks º¯ÊýÏêϸ˵Ã÷. def AttackResult(curNormalNPC, curTagPlayer, skill, tick): #Íæ¼Ò»î×Å if GameObj.GetHP(curTagPlayer) > 0: #±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬ AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick) AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #´¥·¢±»¶¯buff #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit()) else: #Í¨ÖªÍæ¼Ò if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ: if curNormalNPC.GetType() == ChConfig.ntRobot: PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()]) else: PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()]) #Íæ¼ÒÒѾ­ËÀÍö playerControl = PlayerControl.PlayerControl(curTagPlayer) playerControl.SetDead() FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick) #´¥·¢Íæ¼ÒËÀÍöʼþ EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead") return True