#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package Pet_Attack_Player # @todo: ³èÎï¹¥»÷Íæ¼Ò # # @author chenxuewei # @date 2010-06-26 # @version 2.0 # # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½ # @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ # @change: "2011-02-12 17:30" Alee ×¢Ê͹¥»÷ÀàÐÍÏà¹Ø # @change: "2011-10-26 14:20" chengaobao Ôö¼ÓÂß¼­£º³ËÆï״̬±»¹¥»÷£¬×Ô¶¯ÏÂÂí # @change: "2011-10-27 17:20" chengaobao ½«³ËÆï״̬±»¹¥»÷£¬×Ô¶¯ÏÂÂíÂß¼­ÒƵ½BaseAttackÖÐ # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬ # @change: "2012-10-19 14:30" jiang Ìí¼Ó¾ßÌåµÄÉ˺¦,ÓÃÓÚ¸±±¾¼ÆËã # @change: "2013-11-05 21:00" Alee PKÌáʾ # @change: "2015-06-03 14:00" hxp ´¦Àí»÷ɱÂß¼­ºóÔÙSetDead£¬·ÀÖ¹Çå³ýÁÙʱ»ÆÃûºóPK³Í·£¹ØÏµÅжϴíÎó # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ #------------------------------------------------------------------------------ #"""Version = 2016-02-26 17:00""" #--------------------------------------------------------------------- import NPCCommon import PlayerControl import AttackCommon import SkillCommon import ChConfig import GameWorld import ChEquip import PetControl import SkillShell import GameObj #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## ÊÇ·ñ¿ÉÒÔ¹¥»÷ # @param curPet ¹¥»÷·½:³èÎï # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True or False # @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ def GetCanAttack(curPet, curTagPlayer, skill, tick): return AttackCommon.CheckNPCCanAttackTag(curPet, curTagPlayer, skill) ## »ñµÃ¹ØÏµ # @param curPet ¹¥»÷·½:³èÎï # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None # @remarks »ñµÃ¹ØÏµ def GetTagRelation(curPet, curTagPlayer, skill, tick): curPetOwner = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË if curPetOwner == None: return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None #³èÎï²»Äܹ¥»÷×Ô¼ºµÄÖ÷ÈË if GameWorld.IsSameObj(curPetOwner, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #ÅжÏÖ÷È˵Ĺ¥»÷ģʽ,ÅжÏÊÇ·ñ¿ÉÒÔ¹¥»÷Õâ¸öÍæ¼Ò if not AttackCommon.CheckPlayerAttackMode_Player(curPetOwner, curTagPlayer): return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ return AttackCommon.GetPlayersRelation(curPetOwner, curTagPlayer) ## ¹¥»÷ # @param curPet ¹¥»÷·½:³èÎï # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param skillValue ¼¼ÄÜÔöÇ¿ # @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È # @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú) # @param tick µ±Ç°Ê±¼ä # @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà # @remarks ¹¥»÷ def DoAttack(curPet, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick): curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer) hurtType = AttackCommon.GetHurtHP(curPet, curTagPlayer, skill, skillValue, skillPercent, tick) #ÉËѪ hurtHP = hurtType.HurtHP curAttackPlayer = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË #2¸öÍæ¼ÒµÄÕÙ»½ÊÞ»¥ÏàPK,ÐèÒªÅжϷÀÊØ·½Íæ¼ÒµÄÊÇ·ñ¿ÉÒÔ¹¥»÷½ø¹¥·½ if curAttackPlayer != None: #if AttackCommon.CheckPlayerAttackMode_Player(curTagPlayer, curAttackPlayer): # AttackCommon.SummonAddAngryByOwner(curPet, curTagPlayer, hurtHP) #AttackCommon.NPCAddObjInHurtList(curAttackPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP) AttackCommon.OnPVPDamage(curAttackPlayer, hurtHP, curTagPlayer, "Pet v Player") #Ö±½Ó¹¥»÷ #else: # AttackCommon.SummonAddAngryByOwner(curPet, curTagPlayer, hurtHP) #Ìí¼ÓÉËѪÁбí #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë) AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP) return hurtType ## ´¦Àí¹¥»÷ºóµÄ½á¹û # @param curPet ¹¥»÷·½:³èÎï # @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò # @param skill ¼¼ÄÜ(ÎÞ->None) # @param tick µ±Ç°Ê±¼ä # @return True # @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û def AttackResult(curPet, curTagPlayer, skill, tick): #·ÀÊØ·½ÑªÁ¿ curTagPlayerHP = GameObj.GetHP(curTagPlayer) #·ÀÊØ·½±»¶¯Buff´¥·¢ # AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit()) #ÊÇ·ñͬ¹ú¼® #»ñµÃ¹¥»÷·½ÓµÓÐÕß curPlayer = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ #=========================================================================== # if not curTagPlayer.GetBattleState(): # PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0") # # if curPlayer != None and not curPlayer.GetBattleState(): # PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0") #=========================================================================== #Íæ¼ÒÊÇ·ñËÀÍö if curTagPlayerHP > 0: #±»¹¥»÷ÕßÒ²½øÈëÕ½¶·×´Ì¬ AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ if curPlayer != None: AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) return if curPlayer != None: #Ö´ÐÐÍæ¼Ò»÷É±Íæ¼ÒÂß¼­ AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick) #Ë¢ÐÂNPCµÄ³ðºÞÁбí,ɾ³ýËÀÍö¶ÔÏó #npcControl = NPCCommon.NPCControl(curPet) #npcControl.RefreshAngryList(tick) #Íæ¼ÒÒѾ­ËÀÍö tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer) tagPlayerControl.SetDead() return True