#!/usr/bin/python # -*- coding: GBK -*- # # ##@package AddObjBuff.py # @todo: ¸øÄ¿±ê¼ÓBUFF # @author: Alee # @date: 2010-6-11 ÏÂÎç02:09:00 # @version 1.2 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # # @change: "2010-6-11 17:40" Alee Ð޸ĶÔÏó»ñÈ¡´íÎó # @change: "2010-06-23 13:26" Alee µ÷ÓÃͳһµÄÈ¡µÃÀàÐͺ¯Êý #--------------------------------------------------------------------- #µ¼Èë import GameWorld import SkillCommon import BuffSkill import SkillShell ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí [addSkillID] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): if len(msgList) != 3: GameWorld.DebugAnswer(curPlayer, '²ÎÊýΪ¼¼ÄÜID ¶ÔÏóID ¶ÔÏóÀàÐÍ') return tick = GameWorld.GetGameWorld().GetTick() addSkillID = msgList[ 0 ] curSkill = GameWorld.GetGameData().GetSkillBySkillID(addSkillID) if not curSkill: return curTagObj = GameWorld.GetObj(msgList[1], msgList[2]) if not curTagObj: GameWorld.DebugAnswer(curPlayer, '¶ÔÏóΪ¿Õ£¡') return #Õâ¸ö¼¼ÄÜÊÇBuff if SkillCommon.IsBuff(curSkill): return SkillShell.__DoLogic_AddBuff(curPlayer, curTagObj, curSkill, False, tick, 0, 0)