#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # ##@package GM.Commands.LianTi # # @todo:Á¶Ìå # @author hxp # @date 2022-22-23 # @version 1.0 # # ÏêϸÃèÊö: Á¶Ìå # #------------------------------------------------------------------------------- #"""Version = 2022-22-23 15:30""" #------------------------------------------------------------------------------- import ChConfig import GameWorld import PlayerControl import PlayerLianTi import IpyGameDataPY import SkillCommon #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param msgList ²ÎÊýÁбí # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, msgList): if not msgList: GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÁ¶Ìå: LianTi 0") GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÁ¶Ìå: LianTi µÈ¼¶ ±¾¼¶ÒѳԵ¤Êý") return if len(msgList) == 1: if msgList[0] == 0: if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LianTiLV): PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, 1) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, 0) elif len(msgList) == 2: lv, eatItemCount = msgList if lv < 1: GameWorld.DebugAnswer(curPlayer, "µÈ¼¶²»ÄÜСÓÚ1") return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, lv) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, eatItemCount) skillIDList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() for index in xrange(ipyDataMgr.GetLianTiCount()): lvupIpyData = ipyDataMgr.GetLianTiByIndex(index) dataLV = lvupIpyData.GetLianTiLV() if dataLV > lv: break activateSkillID = lvupIpyData.GetActivateSkillID() if activateSkillID: skillIDList.append(activateSkillID) if skillIDList: SkillCommon.GivePlayerSkillByJobSkill(curPlayer, skillIDList) else: return PlayerLianTi.RefreshLianTiAttr(curPlayer) PlayerLianTi.SyncLianTiInfo(curPlayer) return