#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package PrintNPCAngry # @todo: ²é¿´µãÑ¡µÄNPC³ðºÞÁбí # # @author: panwei # @date 2010-06-09 # @version 1.0 # # @note: ²é¿´µãÑ¡NPCµÄ³ðºÞÁбí #--------------------------------------------------------------------- import IPY_GameWorld import GameWorld import GameObj #--------------------------------------------------------------------- ##²é¿´µãÑ¡µÄNPC³ðºÞÁбí # @param curPlayer Íæ¼ÒʵÀý # @param cmdList GMÃüÁî²ÎÊýÁбí # @return ·µ»ØÖµÎÞÒâÒå # @remarks GMÃüÁî def OnExec(curPlayer, cmdList): #---»ñµÃµãÑ¡µÄNPC--- if cmdList: objID = cmdList[0] curNPC = GameWorld.GetObj(objID, IPY_GameWorld.gotNPC) if not curNPC: GameWorld.DebugAnswer(curPlayer, "objID(%s) ´íÎó ÕÒ²»µ½¶ÔÓ¦NPC" % objID) return else: curObj = curPlayer.GetActionObj() if curObj == None or curObj.GetID() == 0: GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC") return if curObj.GetGameObjType() != IPY_GameWorld.gotNPC: GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC") return #---Êä³öNPCµÄ³ðºÞÐÅÏ¢--- curNPC = GameWorld.GetObj(curObj.GetID(), IPY_GameWorld.gotNPC) if curNPC == None: GameWorld.DebugAnswer(curPlayer, "ÐèÑ¡ÖÐNPC") return npcAngry = curNPC.GetNPCAngry() GameWorld.DebugAnswer(curPlayer, "---NPCID=%s, µ±Ç°³ðºÞÊý=%s" % (curNPC.GetNPCID(), npcAngry.GetAngryCount())) for i in range(0, npcAngry.GetAngryCount()): curAngry = npcAngry.GetAngryValueTag(i) angryObjID = curAngry.GetObjID() if angryObjID == 0: continue angryObjType = curAngry.GetObjType() angryObjValue = GameObj.GetAngryValue(curAngry) angryDetel = GameWorld.GetObj(angryObjID, angryObjType) if angryDetel == None: continue #GameWorld.DebugAnswer(curPlayer, 'id = %s, name = %s, angryValue = %s'%(angryObjID, angryDetel.GetName(), angryObjValue)) GameWorld.DebugAnswer(curPlayer, '%s type=%s,id=%s,v=%s' % (i, angryObjType, angryObjID, angryObjValue)) return