#!/usr/bin/python # -*- coding: GBK -*- ##@package SetFreePoint # ÉèÖà ָ¶¨ÕʺÅ<Íæ¼ÒID>µÄδ·ÖÅäµãÊý<δ·ÖÅäµãÊý> # # @author ifo # @date 2010-4-23 # @version 1.0 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ # # Ä£¿éÏêϸ˵Ã÷ import OpenServerCampaign import GameWorld import PlayerControl import IpyGameDataPY import ChPlayer import ChConfig ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param playerList ²ÎÊýÁбí [pointCount] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer, paramList): if not paramList: GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÁé¸ùµã: SetFreePoint ×ÔÓɵã [ÎåÐмӵãÊý]") return value = paramList[0] curPlayer.SetFreePoint(value) GameWorld.DebugAnswer(curPlayer, "ÉèÖÃ×ÔÓɵã: %s" % value) # ¸üпª·þ»î¶¯Áé¸ùÊý¾Ý OpenServerCampaign.UpdOpenServerCampaignLingGenData(curPlayer) if len(paramList) > 1: setPoint = paramList[1] vIndex = 0 setAddPointList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() for index in range(ipyDataMgr.GetRolePointCount()): vIndex += 1 attrID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID() setPoint = paramList[vIndex] if len(paramList) > vIndex else setPoint PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, setPoint) setAddPointList.append(setPoint) GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÎåÐеã: %s" % setAddPointList) ChPlayer.NotifyPlayerBasePoint(curPlayer) playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.RefreshPlayerAttrState() return