#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package GM.Commands.SetSkyTower # # @todo:ÌìÐÇËþ¹ý¹ØÊýÉèÖà # @author xdh # @date 2019-01-21 16:10 # @version 1.0 # # # ÏêϸÃèÊö: ÌìÐÇËþ¹ý¹ØÊýÉèÖà # #--------------------------------------------------------------------- #"""Version = 2019-01-21 16:10""" #--------------------------------------------------------------------- import GameLogic_SkyTower import IpyGameDataPY import GameWorld import ChConfig import PlayerControl #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- ## Âß¼­ÊµÏÖ ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer # @param cmdList ²ÎÊýÁбí # @return None def OnExec(curPlayer, cmdList): if not cmdList: GameWorld.DebugAnswer(curPlayer, "ÉèÖùý¹ØËþ²ã: SetSkyTower 1 ²ã") GameWorld.DebugAnswer(curPlayer, "Ìî³äÈ«·þ¹ý¹Ø: SetSkyTower 2 ²ã ¹ý¹Ø»úÆ÷ÈËÊý") GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÈ«·þ½±Àø: SetSkyTower 3") GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÈ«·þ¹ý¹Ø: SetSkyTower 4") GameWorld.DebugAnswer(curPlayer, "×¢: ÖØÖÃÈ«·þ¹ý¹ØÐèÖØµÇ") return isSendGameServer = False cmdType = cmdList[0] if cmdType == 1: fbLevel = cmdList[1] if len(cmdList) > 1 else 0 GameLogic_SkyTower.SetSkyTowerCurfloorID(curPlayer, fbLevel) GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer) GameWorld.DebugAnswer(curPlayer, "ÌìÐÇËþ¹ý¹ØÊýÉèÖà floor=%s£¡"%fbLevel) elif cmdType == 2: floorID = cmdList[1] if len(cmdList) > 1 else 0 #robotCount = cmdList[2] if len(cmdList) > 2 else 1 isSendGameServer = True ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID) if not ipyDataServer: GameWorld.DebugAnswer(curPlayer, "²»´æÔÚ¸ÃÈ«·þ½±Àø²ã:%s" % floorID) return elif cmdType == 3: __ClearServerPassFloorReward(curPlayer) elif cmdType == 4: isSendGameServer = True __ClearServerPassFloorReward(curPlayer) return isSendGameServer def __ClearServerPassFloorReward(curPlayer): ipyDataMgr = IpyGameDataPY.IPY_Data() for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()): ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index) floorID = ipyDataServer.GetFloorID() PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, 0) GameLogic_SkyTower.SyncSkyTowerInfo(curPlayer, None, True) return