#!/usr/bin/python # -*- coding: GBK -*- ##@package test_OnKill # ²éѯ»÷ɱÊýÁ¿ # # @author Administrator # @date 2010-4-23 # @version 1.0 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ # @change: "2010-05-31 20:00" alee º¯Êý²ÎÊý±ä¸ü # Ä£¿éÏêϸ˵Ã÷ import EventShell import GameWorld # #2008-3-7 ÏÂÎç05:13:14 # ## GMÃüÁîÖ´ÐÐÈë¿Ú # @param curPlayer µ±Ç°Íæ¼Ò # @param playerList ²ÎÊýÁбí [ÊýÁ¿] # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def OnExec(curPlayer,playerList): if not playerList or len(playerList) > 2: GameWorld.DebugAnswer(curPlayer, "test_OnKill npcID ¸öÊý") return npcID = playerList[0] count = playerList[1] if len(playerList) > 1 else 1 for _ in xrange(count): EventShell.Event_OnKillByID(curPlayer, npcID) return