# This file was automatically generated by SWIG (http://www.swig.org). # Version 2.0.4 # # Do not make changes to this file unless you know what you are doing--modify # the SWIG interface file instead. from sys import version_info if version_info >= (2,6,0): def swig_import_helper(): from os.path import dirname import imp fp = None try: fp, pathname, description = imp.find_module('_IpyGameData', [dirname(__file__)]) except ImportError: import _IpyGameData return _IpyGameData if fp is not None: try: _mod = imp.load_module('_IpyGameData', fp, pathname, description) finally: fp.close() return _mod _IpyGameData = swig_import_helper() del swig_import_helper else: import _IpyGameData del version_info try: _swig_property = property except NameError: pass # Python < 2.2 doesn't have 'property'. def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "thisown"): return self.this.own(value) if (name == "this"): if type(value).__name__ == 'SwigPyObject': self.__dict__[name] = value return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): if (name == "thisown"): return self.this.own() method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError(name) def _swig_repr(self): try: strthis = "proxy of " + self.this.__repr__() except: strthis = "" return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,) try: _object = object _newclass = 1 except AttributeError: class _object : pass _newclass = 0 class SwigPyIterator(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name) def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract") __repr__ = _swig_repr __swig_destroy__ = _IpyGameData.delete_SwigPyIterator __del__ = lambda self : None; def value(self): return _IpyGameData.SwigPyIterator_value(self) def incr(self, n = 1): return _IpyGameData.SwigPyIterator_incr(self, n) def decr(self, n = 1): return _IpyGameData.SwigPyIterator_decr(self, n) def distance(self, *args): return _IpyGameData.SwigPyIterator_distance(self, *args) def equal(self, *args): return _IpyGameData.SwigPyIterator_equal(self, *args) def copy(self): return _IpyGameData.SwigPyIterator_copy(self) def next(self): return _IpyGameData.SwigPyIterator_next(self) def __next__(self): return _IpyGameData.SwigPyIterator___next__(self) def previous(self): return _IpyGameData.SwigPyIterator_previous(self) def advance(self, *args): return _IpyGameData.SwigPyIterator_advance(self, *args) def __eq__(self, *args): return _IpyGameData.SwigPyIterator___eq__(self, *args) def __ne__(self, *args): return _IpyGameData.SwigPyIterator___ne__(self, *args) def __iadd__(self, *args): return _IpyGameData.SwigPyIterator___iadd__(self, *args) def __isub__(self, *args): return _IpyGameData.SwigPyIterator___isub__(self, *args) def __add__(self, *args): return _IpyGameData.SwigPyIterator___add__(self, *args) def __sub__(self, *args): return _IpyGameData.SwigPyIterator___sub__(self, *args) def __iter__(self): return self SwigPyIterator_swigregister = _IpyGameData.SwigPyIterator_swigregister SwigPyIterator_swigregister(SwigPyIterator) class IntVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name) __repr__ = _swig_repr def iterator(self): return _IpyGameData.IntVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IpyGameData.IntVector___nonzero__(self) def __bool__(self): return _IpyGameData.IntVector___bool__(self) def __len__(self): return _IpyGameData.IntVector___len__(self) def pop(self): return _IpyGameData.IntVector_pop(self) def __getslice__(self, *args): return _IpyGameData.IntVector___getslice__(self, *args) def __setslice__(self, *args): return _IpyGameData.IntVector___setslice__(self, *args) def __delslice__(self, *args): return _IpyGameData.IntVector___delslice__(self, *args) def __delitem__(self, *args): return _IpyGameData.IntVector___delitem__(self, *args) def __getitem__(self, *args): return _IpyGameData.IntVector___getitem__(self, *args) def __setitem__(self, *args): return _IpyGameData.IntVector___setitem__(self, *args) def append(self, *args): return _IpyGameData.IntVector_append(self, *args) def empty(self): return _IpyGameData.IntVector_empty(self) def size(self): return _IpyGameData.IntVector_size(self) def clear(self): return _IpyGameData.IntVector_clear(self) def swap(self, *args): return _IpyGameData.IntVector_swap(self, *args) def get_allocator(self): return _IpyGameData.IntVector_get_allocator(self) def begin(self): return _IpyGameData.IntVector_begin(self) def end(self): return _IpyGameData.IntVector_end(self) def rbegin(self): return _IpyGameData.IntVector_rbegin(self) def rend(self): return _IpyGameData.IntVector_rend(self) def pop_back(self): return _IpyGameData.IntVector_pop_back(self) def erase(self, *args): return _IpyGameData.IntVector_erase(self, *args) def __init__(self, *args): this = _IpyGameData.new_IntVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IpyGameData.IntVector_push_back(self, *args) def front(self): return _IpyGameData.IntVector_front(self) def back(self): return _IpyGameData.IntVector_back(self) def assign(self, *args): return _IpyGameData.IntVector_assign(self, *args) def resize(self, *args): return _IpyGameData.IntVector_resize(self, *args) def insert(self, *args): return _IpyGameData.IntVector_insert(self, *args) def reserve(self, *args): return _IpyGameData.IntVector_reserve(self, *args) def capacity(self): return _IpyGameData.IntVector_capacity(self) __swig_destroy__ = _IpyGameData.delete_IntVector __del__ = lambda self : None; IntVector_swigregister = _IpyGameData.IntVector_swigregister IntVector_swigregister(IntVector) class DoubleVector(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name) __repr__ = _swig_repr def iterator(self): return _IpyGameData.DoubleVector_iterator(self) def __iter__(self): return self.iterator() def __nonzero__(self): return _IpyGameData.DoubleVector___nonzero__(self) def __bool__(self): return _IpyGameData.DoubleVector___bool__(self) def __len__(self): return _IpyGameData.DoubleVector___len__(self) def pop(self): return _IpyGameData.DoubleVector_pop(self) def __getslice__(self, *args): return _IpyGameData.DoubleVector___getslice__(self, *args) def __setslice__(self, *args): return _IpyGameData.DoubleVector___setslice__(self, *args) def __delslice__(self, *args): return _IpyGameData.DoubleVector___delslice__(self, *args) def __delitem__(self, *args): return _IpyGameData.DoubleVector___delitem__(self, *args) def __getitem__(self, *args): return _IpyGameData.DoubleVector___getitem__(self, *args) def __setitem__(self, *args): return _IpyGameData.DoubleVector___setitem__(self, *args) def append(self, *args): return _IpyGameData.DoubleVector_append(self, *args) def empty(self): return _IpyGameData.DoubleVector_empty(self) def size(self): return _IpyGameData.DoubleVector_size(self) def clear(self): return _IpyGameData.DoubleVector_clear(self) def swap(self, *args): return _IpyGameData.DoubleVector_swap(self, *args) def get_allocator(self): return _IpyGameData.DoubleVector_get_allocator(self) def begin(self): return _IpyGameData.DoubleVector_begin(self) def end(self): return _IpyGameData.DoubleVector_end(self) def rbegin(self): return _IpyGameData.DoubleVector_rbegin(self) def rend(self): return _IpyGameData.DoubleVector_rend(self) def pop_back(self): return _IpyGameData.DoubleVector_pop_back(self) def erase(self, *args): return _IpyGameData.DoubleVector_erase(self, *args) def __init__(self, *args): this = _IpyGameData.new_DoubleVector(*args) try: self.this.append(this) except: self.this = this def push_back(self, *args): return _IpyGameData.DoubleVector_push_back(self, *args) def front(self): return _IpyGameData.DoubleVector_front(self) def back(self): return _IpyGameData.DoubleVector_back(self) def assign(self, *args): return _IpyGameData.DoubleVector_assign(self, *args) def resize(self, *args): return _IpyGameData.DoubleVector_resize(self, *args) def insert(self, *args): return _IpyGameData.DoubleVector_insert(self, *args) def reserve(self, *args): return _IpyGameData.DoubleVector_reserve(self, *args) def capacity(self): return _IpyGameData.DoubleVector_capacity(self) __swig_destroy__ = _IpyGameData.delete_DoubleVector __del__ = lambda self : None; DoubleVector_swigregister = _IpyGameData.DoubleVector_swigregister DoubleVector_swigregister(DoubleVector) class PairInt(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name) __repr__ = _swig_repr def __init__(self, *args): this = _IpyGameData.new_PairInt(*args) try: self.this.append(this) except: self.this = this __swig_setmethods__["first"] = _IpyGameData.PairInt_first_set __swig_getmethods__["first"] = _IpyGameData.PairInt_first_get if _newclass:first = _swig_property(_IpyGameData.PairInt_first_get, _IpyGameData.PairInt_first_set) __swig_setmethods__["second"] = _IpyGameData.PairInt_second_set __swig_getmethods__["second"] = _IpyGameData.PairInt_second_get if _newclass:second = _swig_property(_IpyGameData.PairInt_second_get, _IpyGameData.PairInt_second_set) def __len__(self): return 2 def __repr__(self): return str((self.first, self.second)) def __getitem__(self, index): if not (index % 2): return self.first else: return self.second def __setitem__(self, index, val): if not (index % 2): self.first = val else: self.second = val __swig_destroy__ = _IpyGameData.delete_PairInt __del__ = lambda self : None; PairInt_swigregister = _IpyGameData.PairInt_swigregister PairInt_swigregister(PairInt) class IPY_Data(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_Data, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_Data, name) __repr__ = _swig_repr def __init__(self): this = _IpyGameData.new_IPY_Data() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IpyGameData.delete_IPY_Data __del__ = lambda self : None; def GetXNLRewardCount(self): return _IpyGameData.IPY_Data_GetXNLRewardCount(self) def GetXNLRewardByIndex(self, *args): return _IpyGameData.IPY_Data_GetXNLRewardByIndex(self, *args) IPY_Data_swigregister = _IpyGameData.IPY_Data_swigregister IPY_Data_swigregister(IPY_Data) class IPY_XNLReward(_object): __swig_setmethods__ = {} __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_XNLReward, name, value) __swig_getmethods__ = {} __getattr__ = lambda self, name: _swig_getattr(self, IPY_XNLReward, name) __repr__ = _swig_repr def __init__(self): this = _IpyGameData.new_IPY_XNLReward() try: self.this.append(this) except: self.this = this __swig_destroy__ = _IpyGameData.delete_IPY_XNLReward __del__ = lambda self : None; def SetInstance(self, *args): return _IpyGameData.IPY_XNLReward_SetInstance(self, *args) def GetStarLV(self): return _IpyGameData.IPY_XNLReward_GetStarLV(self) def GetPlayerLV(self): return _IpyGameData.IPY_XNLReward_GetPlayerLV(self) def GetJob(self): return _IpyGameData.IPY_XNLReward_GetJob(self) def GetItemList(self): return _IpyGameData.IPY_XNLReward_GetItemList(self) IPY_XNLReward_swigregister = _IpyGameData.IPY_XNLReward_swigregister IPY_XNLReward_swigregister(IPY_XNLReward) # This file is compatible with both classic and new-style classes.