#!/usr/bin/python # -*- coding: GBK -*- #--------------------------------------------------------------------- # #--------------------------------------------------------------------- ##@package GY_Query_AddBuff # @todo: Ôö¼Óbuff # # @author: xdh # @date 2019-03-19 21:00 # @version 1.0 # # @note: Ôö¼Óbuff #--------------------------------------------------------------------- #"""Version = 2019-03-19 21:00""" #--------------------------------------------------------------------- import GameWorld import SkillShell #--------------------------------------------------------------------- ## XX # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî # @param tick µ±Ç°Ê±¼ä # @return "True" or "False" or "" def DoLogic(query_Type, query_ID, packCMDList, tick): return '' ## µÇ½ÐÅÏ¢ # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None def DoResult(curPlayer, callFunName, funResult, tick): playerID = curPlayer.GetPlayerID() GameWorld.DebugLog("GY_Query_AddBuff funResult=%s" % funResult, playerID) buffID = GameWorld.ToIntDef(funResult, 0) if not buffID: return #SkillCommon.AddBuffBySkillType(curPlayer, buffID, tick) curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID) if not curSkill: return SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0) return