#!/usr/bin/python # -*- coding: GBK -*- ##@package GY_Query_FamilyNameRefresh # ˢмÒ×åÃû³Æ # # @author mark # @date 2010-3-31 # @version 1.0 # # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ # VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ # # Ä£¿éÏêϸ˵Ã÷ #--------------------------------------------------------------------- #µ¼Èë import GameWorld import PlayerFamily import ChConfig #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- #Âß¼­ÊµÏÖ ## ÇëÇóÂß¼­query_ID ÊÇÍæ¼ÒID , packCMDListÊǼÒ×åÃû×Ö # @param query_Type ÇëÇóÀàÐÍ # @param query_ID ÇëÇóµÄÍæ¼ÒID # @param packCMDList ·¢°üÃüÁî [] # @param tick µ±Ç°Ê±¼ä # @return "True" or "False" or "" # @remarks º¯ÊýÏêϸ˵Ã÷. def DoLogic(query_Type , query_ID , packCMDList , tick): curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID( query_ID ) if not curFindPlayer: GameWorld.Log( '###¼Ò×å¸ÄÃû£¬²éÕÒÍæ¼Òʧ°Ü = %s'%(query_ID) ) return leaderID, newFamilyName = packCMDList if newFamilyName: curFindPlayer.SetFamilyName( '%s'%(newFamilyName) ) #¹ã²¥ÖÜÎ§Íæ¼Ò¼Ò×å¸ÄÃû curFindPlayer.Notify_FamilyNameRefresh() if leaderID == query_ID: #¸ÄÃû³É¹¦¿Û³ý¸ÄÃûÏûºÄ if newFamilyName: PlayerFamily.PayUpdateFamilyNameCost(curFindPlayer) #Çå³ý¸ÄÃûËø curFindPlayer.SetDict(ChConfig.Def_Player_Dict_UpdateFamilyName, 0) return #--------------------------------------------------------------------- #Ö´Ðнá¹û ## Ö´Ðнá¹û # @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò # @param callFunName ¹¦ÄÜÃû³Æ # @param funResult ²éѯµÄ½á¹û # @param tick µ±Ç°Ê±¼ä # @return None # @remarks º¯ÊýÏêϸ˵Ã÷. def DoResult(curPlayer , callFunName , funResult , tick): return