#!/usr/bin/python # -*- coding: GBK -*- #------------------------------------------------------------------------------- # #------------------------------------------------------------------------------- # ##@package SkillModule_29 # # @todo: ²¹µ¶¼¼ÄÜ£¨Õ¶É±£© # @author hxp # @date 2013-10-18 11:00 # @version 1.0 # # ÏêϸÃèÊö:Ä¿±êѪÁ¿µÍÓÚX%ʱ£¬¹¥»÷Õß¿ÉÊͷŸü¼ÄÜ£¬¶ÔÄ¿±êÔì³ÉX%É˺¦£¬¸½¼ÓYÖµÉ˺¦ # #------------------------------------------------------------------------------ """Version = 2013-10-18 11:00""" #------------------------------------------------------------------------------ #µ¼Èë import ChConfig import BaseAttack import GameObj ##²¹µ¶¼¼ÄÜ£¨Õ¶É±£© # @param attacker ¹¥»÷ÕßʵÀý # @param defender ·ÀÊØÕßʵÀý # @param curSkill ¼¼ÄÜʵÀý # @param tagRoundPosX ÇøÓò×ø±êX # @param tagRoundPosY ÇøÓò×ø±êY # @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ # @param tick ʱ¼ä´Á # @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦ # @remarks ²¹µ¶¼¼ÄÜ£¨Õ¶É±£© def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): #Ä¿±êѪÁ¿°Ù·Ö±È curTagPerHP = float(GameObj.GetHP(defender)) / GameObj.GetMaxHP(defender) #ѪÁ¿°Ù·Ö±È ´¥·¢¼¼ÄÜ curNeedTagPerHP = curSkill.GetEffect(1).GetEffectValue(0) / float(ChConfig.Def_MaxRateValue) if curTagPerHP > curNeedTagPerHP: return False skillEffect = curSkill.GetEffect(0) skillPer = skillEffect.GetEffectValue(0) skillEnhance = skillEffect.GetEffectValue(1) #ʹÓü¼ÄÜ return BaseAttack.Attack(attacker, defender, curSkill, tick, skillPer, skillEnhance, 1, isEnhanceSkill)