#!/usr/bin/python # -*- coding: GBK -*- # # @todo: Âú×ãѪÁ¿µÍÓÚXX£¬µ¥´Î»ØÉúÃü°Ù·Ö±ÈѪ, ÓÃÓÚ´¥·¢¼¼ÄÜ # # @author: Alee # @date 2018-1-31 ÏÂÎç03:17:30 # @version 1.0 # # @note: # #--------------------------------------------------------------------- #------------------------------------------------------------------------------ #µ¼Èë import ChConfig import SkillCommon import BaseAttack import GameObj import GameWorld #--------------------------------------------------------------------- #È«¾Ö±äÁ¿ #--------------------------------------------------------------------- #--------------------------------------------------------------------- ##˲¼ä»ØÑª # @param attacker ¹¥»÷ÕßʵÀý # @param defender ·ÀÊØÕßʵÀý # @param curSkill ¼¼ÄÜʵÀý # @param tagRoundPosX ÇøÓò×ø±êX # @param tagRoundPosY ÇøÓò×ø±êY # @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ # @param tick ʱ¼ä´Á # @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦ # @remarks ˲¼ä»ØÑª def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): layer = max(attacker.GetDictByKey("pointlayer"), 1) # ÌØÊâ²ã¼¶Ó°ÏìÖÎÁÆÐ§¹û attacker.SetDict("pointlayer", 0) cureSetEff = curSkill.GetEffect(0) # »Ö¸´¹æÔòÉ趨Ч¹û maxHP = GameObj.GetMaxHP(attacker) if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/maxHP >= cureSetEff.GetEffectValue(1): return #¹«Ê½¼ÆËãÖÎÁÆÖµ cureHP = int((maxHP * float(cureSetEff.GetEffectValue(0))/ChConfig.Def_MaxRateValue)) SkillCommon.SkillAddHP(attacker, curSkill.GetSkillTypeID(), cureHP*layer, True) #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼­ return True