#!/usr/bin/python # -*- coding: GBK -*- # ##@package # # @todo: È¡ÏûÖ¸¶¨¼¼ÄܵÄCD # # @author: Alee # @date 2019-3-20 ÏÂÎç12:09:33 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import BaseAttack import BuffSkill import IPY_GameWorld import SkillCommon import EffGetSet def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick): skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ReCD) curPlayerSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillEffect.GetEffectValue(0)) if not curPlayerSkill: return curPlayerSkill.SetRemainTime(0) curPlayerSkill.Sync_Skill() #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼­ return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)