#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ±»¹¥»÷ºó´¥·¢±»¶¯¼¼ÄÜ, ¸½¼ÓÌõ¼þ ѪÁ¿µÍÓÚXX°Ù·Ö±È, ¸½¼Ó±»¹¥»÷´ÎÊýÅж¨ # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import PlayerControl def CheckCanHappen(attacker, defender, effect, curSkill): # δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È if effect.GetEffectValue(1): if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= effect.GetEffectValue(1): return False if effect.GetEffectValue(2): # ¹¥»÷´ÎÊýÅж¨ attackCnt = curSkill.GetProficiency() curSkill.SetProficiency(attackCnt + 1) if attackCnt + 1 >= effect.GetEffectValue(2): curSkill.SetProficiency(0) else: return False return GameWorld.CanHappen(effect.GetEffectValue(0))