#!/usr/bin/python # -*- coding: GBK -*- # # @todo: ¶ÔÉúÃüµÍÓÚXXµÄÍæ¼Ò ÓÐXX¸ÅÂÊնɱ # # @author: Alee # @date 2018-1-9 ÏÂÎç09:39:37 # @version 1.0 # # @note: # #--------------------------------------------------------------------- import ChConfig import GameWorld import GameObj import IPY_GameWorld import PassiveBuffEffMng import AttackCommon # ѪÁ¿µÍÓÚXX def CheckCanHappen(attacker, defender, effect, curSkill): if not defender: return False if defender.GetGameObjType() != IPY_GameWorld.gotPlayer and not AttackCommon.IsPVPNPC(defender): return False if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0): return False value = effect.GetEffectValue(1) value += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_AttackKillHappen) return GameWorld.CanHappen(value) def GetValue(attacker, defender, effect): return 1