//
//  UniversalSDK.m
//  Unity-iPhone
//
//  Created by 蔡瀚 on 2018/4/24.
//

#import "UniversalSDK.h"
#import "AdSupport/AdSupport.h"
#import "opus.h"
#ifdef NSFoundationVersionNumber_iOS_9_x_Max
#import <UserNotifications/UserNotifications.h>
#endif
#import "SystemConfiguration/CaptiveNetwork.h"
#import <YYJPlatform/YYJPlatform.h>



@implementation UniversalSDK

#define CHANNEL_NUM 1

static int s_frequency = 16000;
static int s_bitRate = 20000;
static int s_bandMode = OPUS_BANDWIDTH_WIDEBAND;
static int s_frameSize = 160;
static int sBatteryLevel = -1;
static int sBatteryState = -1;
static NSString* sAppID;
static NSString* sGameID;
static NSString* sUserName;
static NSThread* _thread;

static int initedState=0; //初始化状态，0初始化中，1成功，2失败

static NSString * const kClientID = @"468442318367-ocoqrm0kei0gpkrnnq1ql628v4g4dbqd.apps.googleusercontent.com";

-(id)init
{
     self = [super init];
    
     m_fakeUIWebView = [[WKWebView alloc] initWithFrame:CGRectZero];
     NSURL *url = [NSURL URLWithString:@"www.baidu.com"];
     NSURLRequest *request = [NSURLRequest requestWithURL:url
                                           cachePolicy:NSURLRequestUseProtocolCachePolicy
                                           timeoutInterval:10.f];
     [m_fakeUIWebView loadRequest:request];

     return self;
}
-(void) Init
{
    UIDevice *_device = [UIDevice currentDevice];
    _device.batteryMonitoringEnabled = true;
    
    NSString* _uniqueID = [[NSUserDefaults standardUserDefaults] objectForKey:@"tsw_unique_id"];
    //获取IDFA
    NSString* _idfa = [[[ASIdentifierManager sharedManager] advertisingIdentifier] UUIDString];
    
    if(_uniqueID == NULL || [_uniqueID length] <= 0)
    {
        //判断IDFA是否为空
        BOOL isEmpty = [[_idfa stringByReplacingOccurrencesOfString:@"-" withString:@""] stringByReplacingOccurrencesOfString:@"0" withString:@""].length;
        if (isEmpty) {
            //不为空，将IDFA作为唯一标识
            _uniqueID = _idfa;
        }
        else {
            //为空，获取UUID作为唯一标识
            _uniqueID = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
        }
        
        //保存唯一设备标识,如已存在则不进行任何处理
        [[NSUserDefaults standardUserDefaults] setObject:_uniqueID forKey:@"tsw_unique_id"];
        [[NSUserDefaults standardUserDefaults] synchronize];
    }
   
    // 取得UserAgent
    [m_fakeUIWebView evaluateJavaScript:@"navigator.userAgent" completionHandler:^(id _Nullable userAgent, NSError * _Nullable error) {

        NSLog(@"%@", userAgent);
        NSString* _userAgent = [NSString stringWithFormat:@"%@", userAgent];
        // 发送设备信息
        NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                      _uniqueID,@"unique_id",
                                      _idfa,@"android_id",
                                      [NSNumber numberWithInt:S2U_DeviceInfo],@"code",
                                      _userAgent,@"userAgent",nil];
        [self SendMessageToUnity:_dict];
        }];
    
}

-(void)SendMessageToUnity:(NSDictionary*)dict
{
    BOOL _result = [NSJSONSerialization isValidJSONObject:dict];
    if(_result)
    {
        NSData* _jsonData = [NSJSONSerialization dataWithJSONObject:dict options:0 error:NULL];
        UnitySendMessage(UNITY_OBJ_NAME, UNITY_FUNC_NAME,
                         [[[NSString alloc] initWithData:_jsonData encoding:NSUTF8StringEncoding] UTF8String]);
    }
}

-(void) BatteryThread {
    while (TRUE)
    {
        [NSThread sleepForTimeInterval:1];
        
        UIDevice *_device = [UIDevice currentDevice];
        
        int _state = [_device batteryState];
        if(_state != sBatteryState){
            sBatteryState = _state;
            NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                                   [NSNumber numberWithInt:sBatteryState], @"status",
                                   [NSNumber numberWithInt:S2U_BatteryCharging], @"code", nil];
            
            [self SendMessageToUnity:_dict];
        }
        
        int _level = (int)([_device batteryLevel] * 100);
        if(_level != sBatteryLevel){
            sBatteryLevel = _level;
            NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                                   [NSNumber numberWithInt:sBatteryLevel], @"level",
                                   [NSNumber numberWithInt:S2U_BatteryLevel], @"code", nil];
            
            [self SendMessageToUnity:_dict];
        }
    }
}

-(void) OpenURL:(NSString*) url {
    
    if(m_UIWebView != NULL) {
        [self btnClick:NULL];
        return;
    }
    
    CGRect _bounds = UnityGetMainWindow().bounds;
    
    float _scale = _bounds.size.width / 1334;
    
    float _width = 982 * _scale;
    float _height = 560 * _scale;
    
    float _offsetX = (_bounds.size.width - _width) * .5f;
    float _offsetY = (_bounds.size.height - _height) * .5f;
    
    m_UIWebView = [[WKWebView alloc] initWithFrame:CGRectMake(_offsetX, _offsetY, _width, _height)];
    m_UIWebView.UIDelegate = self;
    m_UIWebView.navigationDelegate = self ;
    m_UIWebView.scrollView.scrollEnabled = YES;
    m_UIWebView.scrollView.bounces = NO;
    NSURLRequest *request =[NSURLRequest requestWithURL:[NSURL URLWithString:url]];
    [m_UIWebView loadRequest:request];
    
    
}

-(void) btnClick:(UIButton*)sender {
    [m_CloseBtn removeFromSuperview];
    [m_CloseBtn removeTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
    m_CloseBtn = NULL;
    
    NSURLCache *_cache = [NSURLCache sharedURLCache];
    [_cache removeAllCachedResponses];
    [_cache setDiskCapacity:0];
    [_cache setMemoryCapacity:0];
    
    [m_UIWebView removeFromSuperview];
    m_UIWebView = NULL;
}


//-(void)webViewDidFinishLoad:(WKWebView *)webView{
- (void)webView:(WKWebView *)webView didFinishNavigation:(null_unspecified WKNavigation *)navigation{
    
    CGRect _bounds = UnityGetMainWindow().bounds;
    
    float _scale = _bounds.size.width / 1334;
    
    float _width = 982 * _scale;
    float _height = 560 * _scale;
    
    m_CloseBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    [m_CloseBtn setFrame:CGRectMake(_width - 600 * _scale, _height - 86 * _scale, 360 * _scale, 72 * _scale)];
    [m_CloseBtn setTitle:@"我知道了" forState:UIControlStateNormal];
    
    NSString *_bundlePath = [[NSBundle mainBundle] pathForResource:@"The2thWorldRES.bundle" ofType:nil];
    NSBundle *_bundle = [NSBundle bundleWithPath:_bundlePath];
    NSString *pic1Path = [_bundle pathForResource:@"TY_AN_34.png" ofType:nil];
    
    [m_CloseBtn setBackgroundImage:[UIImage imageWithContentsOfFile:pic1Path] forState:UIControlStateNormal];
    [m_CloseBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
    [m_CloseBtn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
    
    [m_UIWebView addSubview:m_CloseBtn];
    
    UIView *view = UnityGetGLViewController().view;
    [view addSubview:m_UIWebView];
}


-(void)QuickSDKInit:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    /*
     初始化完成之后，会有初始化完成通知（ yyj_PlatformInitDidFinishedNotification ）开发者在该回调方法中做登录操作
     该通知应注册在初始化之前
     */
    //添加一个初始化通知观察者，初始化结束后，登录等操作务必在收到该通知后调用
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformInitFinished) name:yyj_PlatformInitDidFinishedNotification object:nil];
    
    //初始化失败
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformInitFinishedFail)
    name:yyj_PlatformInitFinishedFailNotification object:nil];
    
    // 添加一个支付成功通知观察者
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformBMaiSuccessful) name:yyj_PlatformBMaiSuccessfulNotification object:nil];
    
    // 添加一个支付失败通知观察者
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformBMaiFail) name:yyj_PlatformBMaiFailNotification object:nil];
    
    //添加一个登录成功通知观察者，调用悬浮框等操作务必在收到该通知后调用
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformLogin) name:yyj_PlatformLoginNotification object:nil];
    
    //添加一个注销成功通知观察者
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformLogout) name:yyj_PlatformLogoutNotification object:nil];
    
   //添加FB分享 结果通知观察者
   [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(YYJPlatformFBShareNotify:) name:yyj_PlatformShareFBNotification object:nil];
    
#ifdef DEBUG
    // 输出日志
    [[YYJPlatform yyj_defaultPlatform]yyj_isShowLog:YES];
#endif
    
    [self initYYJSdk];
    
    //appsflyer
    [[YYJPlatform yyj_defaultPlatform] yyj_AppsFlyer_Init:AF_KEY appleAppID:AF_APPLE_APPID];
    //google
    [[YYJPlatform yyj_defaultPlatform] yyj_google_Init:kClientID];
    //facebook
    [[YYJPlatform yyj_defaultPlatform] yyj_fb_Init:application launchOptions:launchOptions];
    
}

-(void) initYYJSdk{
    NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];
    NSString *app_Version = [infoDictionary objectForKey:@"CFBundleShortVersionString"];
    // SDK初始化，务必放在其他接⼝调⽤之前
    [[YYJPlatform yyj_defaultPlatform]yyj_initializeWithAppId: YYJ_APPID gameVersion:app_Version appScheme: YYJ_APPSCHEME];
    initedState=0;
}

- (void)YYJPlatformInitFinished{
    NSLog(@"渠道初始化成功");
    initedState=1;
    NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                  [NSNumber numberWithInt:S2U_SdkInitComplete], @"code",
                                  @"sanxia", @"channelPlatform", nil];
    [self SendMessageToUnity:_dict];
}


- (void)YYJPlatformInitFinishedFail{
    NSLog(@"渠道初始化失败");
    initedState=2;
}

- (void)YYJPlatformLogin {
    NSString *regType = [[YYJPlatform yyj_defaultPlatform] yyj_regType];
    if(regType&&[regType length]!=0){
        NSLog(@"渠道注册成功");
        NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                               regType, @"reg_type",
                               [NSNumber numberWithInt:S2U_FreePlatformRegisterOk], @"code", nil];
        [self SendMessageToUnity:_dict];
    }else{
        NSLog(@"渠道登录成功");
        NSString *account = [[YYJPlatform yyj_defaultPlatform] yyj_userUID];
        NSString *game_id = [[YYJPlatform yyj_defaultPlatform] yyj_gameId];
        NSString *session_id = [[YYJPlatform yyj_defaultPlatform] yyj_token];
        
        NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                               [NSDictionary dictionaryWithObjectsAndKeys:account, @"account",
                                game_id, @"game_id",
                                session_id, @"session_id", nil],@"info",
                               [NSNumber numberWithInt:S2U_FreePlatformLoginOk], @"code", nil];
        [self SendMessageToUnity:_dict];
    }
    [[YYJPlatform yyj_defaultPlatform]yyj_showFloatWindow]; //显示悬浮窗
}

- (void)YYJPlatformLogout {
    NSLog(@"渠道注销成功");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:S2U_FreePlatformLogoutOk], @"code", nil];
    [self SendMessageToUnity:_dict];
}

- (void)YYJPlatformBMaiSuccessful{
    NSLog(@"渠道支付成功");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                           [NSNumber numberWithInt:S2U_FreePlatformPayOk], @"code", nil];
    [self SendMessageToUnity:_dict];
}

- (void) YYJPlatformBMaiFail{
    NSLog(@"渠道支付失败");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                           [NSNumber numberWithInt:S2U_FreePlatformPayFail], @"code", nil];
    [self SendMessageToUnity:_dict];
}

//FB 分享回调通知
-(void)YYJPlatformFBShareNotify:(NSNotification *)obj
{
    NSString *msg = obj?[obj.userInfo valueForKey:@"msg"]: @"";
    NSInteger code = obj? [[obj.userInfo valueForKey:@"code"] intValue] :-1;
    //code: 1成功， -1 取消， -2 异常
    int state = 0;
    switch (code) {
        case 1:
            //成功
            state = 1;
            break;
        case -2:
            //异常
            state = 2;
            break;
        default:
            //取消
            state = 0;
            break;
    }
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                           [NSNumber numberWithInt:state], @"state",
                           [NSNumber numberWithInt:S2U_ShareCallBack], @"code", nil];
    [self SendMessageToUnity:_dict];
    NSLog(@"** FB 分享完成  ** code:%ld, msg:%@ ", code, msg);
}


-(id) APNativeJSONObject:(NSData *)data{
    if (!data) {
        return nil;
    }
    
    NSError *error = nil;
    id retId = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];
    
    if (error) {
        NSLog(@"%s trans data to obj with error: %@", __func__, error);
        return nil;
    }
    
    return retId;
}

-(void) PlatformLogin{
    switch (initedState) {
        case 0:
        {
          
        }
            break;
        case 1:
            [[YYJPlatform yyj_defaultPlatform]yyj_userLogin];
            break;
        case 2:
            [self initYYJSdk];
            break;
        default:
            break;
    }
}

-(void)HandleUnityMessage:(NSString *)json {
    
    NSLog(@"收到Unity发来的消息 => %@", json);
    
    NSData *_jsonData = [json dataUsingEncoding:NSUTF8StringEncoding];
    NSDictionary *_dict = [self APNativeJSONObject:_jsonData];
    
    switch([[_dict objectForKey:@"code"] intValue]){
        case U2S_Init:
            sAppID = _dict[@"appID"];
            sGameID = _dict[@"gameID"];
            [self Init];
            break;
        case U2S_CopyContent:
            [UIPasteboard generalPasteboard].string = _dict[@"content"];
            break;
        case U2S_FreePlatformInit:
            break;
        case U2S_MakeKeyAndVisible:
        {
            UIWindow * _window = [[UIApplication sharedApplication].delegate window];
            if (_window != nil && _window.rootViewController != nil) {
                [_window makeKeyAndVisible];
            }
        }
            break;
        case U2S_OpenWebView:
            [self OpenURL:_dict[@"url"]];
            break;
        case U2S_FreePlatformLogin:
            [self PlatformLogin];
            break;
        case U2S_FreePlatformLogout:
        {
            [[YYJPlatform yyj_defaultPlatform]yyj_userLogout];
        }
            break;
        case U2S_CreateRole:
        {
            // 更新角色信息
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [[YYJPlatform yyj_defaultPlatform]yyj_submitRoleInfoWithServerid:serverId andServerName:serverName andCharid:gameRoleID andRoleName:gameRoleName andRolelevel:gameUserLevel];
            break;
        }
        case U2S_RoleLogin:
        {
            // 更新角色信息
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [[YYJPlatform yyj_defaultPlatform]yyj_submitRoleInfoWithServerid:serverId andServerName:serverName andCharid:gameRoleID andRoleName:gameRoleName andRolelevel:gameUserLevel];
            break;
        }
            
        case U2S_RoleLevelUp:
        {
            // 更新角色信息
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [[YYJPlatform yyj_defaultPlatform]yyj_submitRoleInfoWithServerid:serverId andServerName:serverName andCharid:gameRoleID andRoleName:gameRoleName andRolelevel:gameUserLevel];
            break;
        }
        case U2S_FreePlatformPay:
        {
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *goodsID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"cpInfo"]];
            NSString *productName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"title"]];
            NSString *mount = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"mount"]];
            NSString *orderId = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"orderId"]];
            NSString *_appid = sAppID;
            NSString *extrasParams = [NSString stringWithFormat:@"{\"appid\":\"%@\",\"cpinfo\":\"%@\",\"cporderid\":\"%@\"}",
                                  _appid,
                                  [_dict objectForKey:@"cpInfo"],
                                  [_dict objectForKey:@"orderId"]
                                  ];
            [[YYJPlatform yyj_defaultPlatform] yyj_BMaiWithMoney:mount productID:goodsID productName:productName charId:gameRoleID serverId:serverId expandInfo:extrasParams cporderId:orderId];
            break;
        }
        case U2S_BatteryListenStart:
            if(_thread == NULL)
            {
                _thread = [[NSThread alloc] initWithTarget:self selector:@selector(BatteryThread) object:nil];
                [_thread setName:@"BatteryCheck"];
            }
            if(![_thread isExecuting])
            {
                [_thread start];
            }
            break;
        case U2S_BatteryListenStop:
            break;
        case U2S_AFTrackEvent:
        {
            NSString *eventName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"eventName"]];
            NSDictionary *param=  _dict[@"eventValues"];
            [[YYJPlatform yyj_defaultPlatform] yyj_AppFlysTraceEvent:eventName param:param];
            break;
        }

        case U2S_ShareToFaceBook:
        {
            NSString *shareurl = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"url"]];
            [[YYJPlatform yyj_defaultPlatform] yyj_share2facebook:@"share" url:shareurl img:NULL];
            break;
        }

    }
}
@end

extern "C" void native_opus_init(int frequency, int bitRate, int bandMode)
{
    s_frequency = frequency;
    s_bandMode = bandMode;
    s_bitRate = bitRate;
    s_frameSize = frequency / 100;
}

extern "C" int native_opus_encode(opus_int16 *pcm, int len, unsigned char *opus)
{
    int errorCode = 0;
    opus_int32 skip = 0;
    OpusEncoder *enc = opus_encoder_create(s_frequency, CHANNEL_NUM, OPUS_APPLICATION_VOIP, &errorCode);
    if (OPUS_OK != errorCode) {
        enc = NULL;
        return -1;
    }
    
    opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(s_bandMode));
    opus_encoder_ctl(enc, OPUS_SET_BITRATE(s_bitRate));
    opus_encoder_ctl(enc, OPUS_SET_VBR(1));
    opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10));
    opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0));
    opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_SIGNAL_VOICE));
    opus_encoder_ctl(enc, OPUS_SET_DTX(0));
    opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0));
    opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip));
    opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16));
    
    unsigned char *rbytes = opus;
    opus_int16 *frame = pcm;
    int totalSize = 0;
    while (len >= s_frameSize)
    {
        opus_int32 length = opus_encode(enc, frame, s_frameSize, rbytes + sizeof(char), s_bitRate);
        rbytes[0] = length;
        frame += s_frameSize;
        rbytes += length + sizeof(char);
        len -= s_frameSize;
        totalSize += (length+1);
    }
    opus_encoder_destroy(enc);
    return totalSize;
}

extern "C" int native_opus_decode(unsigned char *opus, int len, short *pcm)
{
    int err = 0;
    //opus_int32 skip = 0;
    
    OpusDecoder *dec = opus_decoder_create(s_frequency, CHANNEL_NUM, &err);
    if (err != OPUS_OK) {
        dec = NULL;
        return -1;
    }
    
    while (len > 0)
    {
        int frame_opus_length = opus[0];
        int length = opus_decode(dec, opus + sizeof(char), frame_opus_length, pcm, s_frameSize, 0);
        opus += sizeof(char) + frame_opus_length;
        pcm += s_frameSize;
        len = len - frame_opus_length - sizeof(char);
    }
    opus_decoder_destroy(dec);
    return 0;
}
