using UnityEditor; using System; using System.IO; [CustomEditor(typeof(SoFoTransmit))] public class SoFoTransmitEditor : SoFlyObjectEditor { [MenuItem("程序/角色相关/技能配置/飞行物/传递链接")] static void CreateSoFoTransmit() { SoFoTransmit _config = CreateInstance(); string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix, DateTime.UtcNow.ToFileTimeUtc()); string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/"; if (Directory.Exists(_path) == false) { Directory.CreateDirectory(_path); } _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "refdata/ScriptableObject/SoFlyObject/", _createName, ".asset"); AssetDatabase.CreateAsset(_config, _path); AssetDatabase.Refresh(); ProjectWindowUtil.ShowCreatedAsset(_config); } private void OnEnable() { SoFoTransmit _target = target as SoFoTransmit; _target.type = SoFlyObject.E_FlyObjectType.Transmit; } protected override void OnDrawInspectorGUI() { base.OnDrawInspectorGUI(); SoFoTransmit _target = target as SoFoTransmit; _target.transmitBack = EditorGUILayout.Toggle("是否回传", _target.transmitBack); _target.nextStartInterval = EditorGUILayout.FloatField("下一个传递出现间隔", _target.nextStartInterval); _target.eachLastTime = EditorGUILayout.FloatField("出现停留时间", _target.eachLastTime); } }