#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class PreFightMissionWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(PreFightMission); Utils.BeginObjectRegister(type, L, translator, 0, 15, 12, 11); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PreLoad", _m_PreLoad); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HandleNewPlayerMission", _m_HandleNewPlayerMission); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HandleUpdatePackage", _m_HandleUpdatePackage); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Start", _m_Start); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GeneralRefreshNpc", _m_GeneralRefreshNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GeneralCreateImpasse", _m_GeneralCreateImpasse); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsFinished", _m_IsFinished); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Step_Boss_SkillShow", _m_Step_Boss_SkillShow); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Step_FabaoEffect", _m_Step_FabaoEffect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Step_StartScale", _m_Step_StartScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Step_4_BossKilled", _m_Step_4_BossKilled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Step_4_TransferFinished", _m_Step_4_TransferFinished); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Destroy", _m_Destroy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Create8SmallBoss", _m_Create8SmallBoss); Utils.RegisterFunc(L, Utils.GETTER_IDX, "SpecialGuideId", _g_get_SpecialGuideId); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsHandleMissionState", _g_get_IsHandleMissionState); Utils.RegisterFunc(L, Utils.GETTER_IDX, "faBaoSkillShow", _g_get_faBaoSkillShow); Utils.RegisterFunc(L, Utils.GETTER_IDX, "m_HuaShouEffect", _g_get_m_HuaShouEffect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsHeroCanCastSkill", _g_get_IsHeroCanCastSkill); Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateAI", _g_get_updateAI); Utils.RegisterFunc(L, Utils.GETTER_IDX, "needCreate1002", _g_get_needCreate1002); Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_MissionDict", _g_get_s_MissionDict); Utils.RegisterFunc(L, Utils.GETTER_IDX, "missionNpcDict", _g_get_missionNpcDict); Utils.RegisterFunc(L, Utils.GETTER_IDX, "refreshNpcHandlerList", _g_get_refreshNpcHandlerList); Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_MissionImpasseDict", _g_get_s_MissionImpasseDict); Utils.RegisterFunc(L, Utils.GETTER_IDX, "OnFinishedBossSkillShow", _g_get_OnFinishedBossSkillShow); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsHandleMissionState", _s_set_IsHandleMissionState); Utils.RegisterFunc(L, Utils.SETTER_IDX, "faBaoSkillShow", _s_set_faBaoSkillShow); Utils.RegisterFunc(L, Utils.SETTER_IDX, "m_HuaShouEffect", _s_set_m_HuaShouEffect); Utils.RegisterFunc(L, Utils.SETTER_IDX, "IsHeroCanCastSkill", _s_set_IsHeroCanCastSkill); Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateAI", _s_set_updateAI); Utils.RegisterFunc(L, Utils.SETTER_IDX, "needCreate1002", _s_set_needCreate1002); Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_MissionDict", _s_set_s_MissionDict); Utils.RegisterFunc(L, Utils.SETTER_IDX, "missionNpcDict", _s_set_missionNpcDict); Utils.RegisterFunc(L, Utils.SETTER_IDX, "refreshNpcHandlerList", _s_set_refreshNpcHandlerList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_MissionImpasseDict", _s_set_s_MissionImpasseDict); Utils.RegisterFunc(L, Utils.SETTER_IDX, "OnFinishedBossSkillShow", _s_set_OnFinishedBossSkillShow); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { PreFightMission gen_ret = new PreFightMission(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to PreFightMission constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PreLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.PreLoad( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HandleNewPlayerMission(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { H0820_tagMissionDict _h0820 = (H0820_tagMissionDict)translator.GetObject(L, 2, typeof(H0820_tagMissionDict)); gen_to_be_invoked.HandleNewPlayerMission( _h0820 ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HandleUpdatePackage(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { H0827_tagMissionDesc _h0827 = (H0827_tagMissionDesc)translator.GetObject(L, 2, typeof(H0827_tagMissionDesc)); gen_to_be_invoked.HandleUpdatePackage( _h0827 ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Start(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Start( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GeneralRefreshNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { SoMap.E_TriggerType _type;translator.Get(L, 2, out _type); int _id = LuaAPI.xlua_tointeger(L, 3); SoMap.RefreshNPC _data = (SoMap.RefreshNPC)translator.GetObject(L, 4, typeof(SoMap.RefreshNPC)); gen_to_be_invoked.GeneralRefreshNpc( _type, _id, _data ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GeneralCreateImpasse(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { SoMap.E_TriggerType _type;translator.Get(L, 2, out _type); int _id = LuaAPI.xlua_tointeger(L, 3); SoMap.CreateImpasse _data = (SoMap.CreateImpasse)translator.GetObject(L, 4, typeof(SoMap.CreateImpasse)); gen_to_be_invoked.GeneralCreateImpasse( _type, _id, _data ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsFinished(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.IsFinished( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Update( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Step_Boss_SkillShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Step_Boss_SkillShow( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Step_FabaoEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Step_FabaoEffect( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Step_StartScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Step_StartScale( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Step_4_BossKilled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Step_4_BossKilled( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Step_4_TransferFinished(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Step_4_TransferFinished( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Destroy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Destroy( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Create8SmallBoss(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _postion;translator.Get(L, 2, out _postion); gen_to_be_invoked.Create8SmallBoss( _postion ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_SpecialGuideId(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.SpecialGuideId); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsHandleMissionState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsHandleMissionState); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_faBaoSkillShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.faBaoSkillShow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_m_HuaShouEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.m_HuaShouEffect); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsHeroCanCastSkill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsHeroCanCastSkill); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_updateAI(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateAI); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_needCreate1002(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.needCreate1002); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_s_MissionDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.s_MissionDict); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_missionNpcDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.missionNpcDict); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_refreshNpcHandlerList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.refreshNpcHandlerList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_s_MissionImpasseDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.s_MissionImpasseDict); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_OnFinishedBossSkillShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.OnFinishedBossSkillShow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsHandleMissionState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsHandleMissionState = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_faBaoSkillShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.faBaoSkillShow = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_m_HuaShouEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.m_HuaShouEffect = (UIEffect)translator.GetObject(L, 2, typeof(UIEffect)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_IsHeroCanCastSkill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.IsHeroCanCastSkill = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_updateAI(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.updateAI = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_needCreate1002(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.needCreate1002 = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_s_MissionDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.s_MissionDict = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_missionNpcDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.missionNpcDict = (System.Collections.Generic.Dictionary>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary>)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_refreshNpcHandlerList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.refreshNpcHandlerList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_s_MissionImpasseDict(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.s_MissionImpasseDict = (System.Collections.Generic.Dictionary>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary>)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_OnFinishedBossSkillShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PreFightMission gen_to_be_invoked = (PreFightMission)translator.FastGetCSObj(L, 1); gen_to_be_invoked.OnFinishedBossSkillShow = translator.GetDelegate(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }