#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class GameObjectPoolManagerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(GameObjectPoolManager); Utils.BeginObjectRegister(type, L, translator, 0, 19, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddDontDestroyGoInstID", _m_AddDontDestroyGoInstID); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ExistPool", _m_ExistPool); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestPool", _m_RequestPool); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CacheGameObject", _m_CacheGameObject); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CacheNpc", _m_CacheNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestGameObject", _m_RequestGameObject); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestDefaultPet", _m_RequestDefaultPet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestDefaultFightNpc", _m_RequestDefaultFightNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestDefaultFuncNpc", _m_RequestDefaultFuncNpc); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseDefaultPet", _m_ReleaseDefaultPet); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseDefaultHorse", _m_ReleaseDefaultHorse); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseDefaultFightNPC", _m_ReleaseDefaultFightNPC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseDefaultFuncNPC", _m_ReleaseDefaultFuncNPC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestNpcGameObject", _m_RequestNpcGameObject); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseGameObject", _m_ReleaseGameObject); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnLoadNPC", _m_UnLoadNPC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnLoadAll", _m_UnLoadAll); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { GameObjectPoolManager gen_ret = new GameObjectPoolManager(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GameObjectPoolManager constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Initialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Initialize( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddDontDestroyGoInstID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.AddDontDestroyGoInstID( _id ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ExistPool(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); bool gen_ret = gen_to_be_invoked.ExistPool( _prefab ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestPool(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); GameObjectPoolManager.GameObjectPool gen_ret = gen_to_be_invoked.RequestPool( _prefab ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CacheGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); int _count = LuaAPI.xlua_tointeger(L, 3); bool __prefabActive = LuaAPI.lua_toboolean(L, 4); gen_to_be_invoked.CacheGameObject( _prefab, _count, __prefabActive ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CacheNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { int _npcID = LuaAPI.xlua_tointeger(L, 2); int _count = LuaAPI.xlua_tointeger(L, 3); bool _prefabActive = LuaAPI.lua_toboolean(L, 4); gen_to_be_invoked.CacheNpc( _npcID, _count, _prefabActive ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.GameObject gen_ret = gen_to_be_invoked.RequestGameObject( _prefab ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestDefaultPet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject gen_ret = gen_to_be_invoked.RequestDefaultPet( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestDefaultFightNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject gen_ret = gen_to_be_invoked.RequestDefaultFightNpc( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestDefaultFuncNpc(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject gen_ret = gen_to_be_invoked.RequestDefaultFuncNpc( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseDefaultPet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ReleaseDefaultPet( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseDefaultHorse(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ReleaseDefaultHorse( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseDefaultFightNPC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ReleaseDefaultFightNPC( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseDefaultFuncNPC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ReleaseDefaultFuncNPC( _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestNpcGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { int _npcID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GameObject gen_ret = gen_to_be_invoked.RequestNpcGameObject( _npcID ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReleaseGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); gen_to_be_invoked.ReleaseGameObject( _prefab, _go ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Release(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { UnityEngine.GameObject _prefab = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.Release( _prefab ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadNPC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); { int _npcID = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.UnLoadNPC( _npcID ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadAll(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameObjectPoolManager gen_to_be_invoked = (GameObjectPoolManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _force = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.UnLoadAll( _force ); return 0; } if(gen_param_count == 1) { gen_to_be_invoked.UnLoadAll( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GameObjectPoolManager.UnLoadAll!"); } } }