#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class LuaGameNetPackBaseWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(LuaGameNetPackBase); Utils.BeginObjectRegister(type, L, translator, 0, 15, 2, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegistWriteToBytes", _m_RegistWriteToBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteShortBytes", _m_WriteShortBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteUintsBytes", _m_WriteUintsBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteIntsBytes", _m_WriteIntsBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteStringBytes", _m_WriteStringBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteShortsWriteLenBytes", _m_WriteShortsWriteLenBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteIntsWriteLenBytes", _m_WriteIntsWriteLenBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "WriteUintsWriteLenBytes", _m_WriteUintsWriteLenBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Send", _m_Send); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransUintBytes", _m_TransUintBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransIntBytes", _m_TransIntBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransUshortBytes", _m_TransUshortBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransByteBytes", _m_TransByteBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransStringBytes", _m_TransStringBytes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransVShortsBytes", _m_TransVShortsBytes); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cmd", _g_get_cmd); Utils.RegisterFunc(L, Utils.GETTER_IDX, "combineCmd", _g_get_combineCmd); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cmd", _s_set_cmd); Utils.RegisterFunc(L, Utils.SETTER_IDX, "combineCmd", _s_set_combineCmd); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { LuaGameNetPackBase gen_ret = new LuaGameNetPackBase(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to LuaGameNetPackBase constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RegistWriteToBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { System.Action _action = translator.GetDelegate(L, 2); gen_to_be_invoked.RegistWriteToBytes( _action ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteShortBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { ushort _value = (ushort)LuaAPI.xlua_tointeger(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteShortBytes( _value, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteUintsBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { uint _value = LuaAPI.xlua_touint(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteUintsBytes( _value, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteIntsBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { int _value = LuaAPI.xlua_tointeger(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteIntsBytes( _value, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteStringBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { string _value = LuaAPI.lua_tostring(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); int _length = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.WriteStringBytes( _value, _type, _length ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteShortsWriteLenBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { ushort[] _values = (ushort[])translator.GetObject(L, 2, typeof(ushort[])); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteShortsWriteLenBytes( _values, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteIntsWriteLenBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { int[] _values = (int[])translator.GetObject(L, 2, typeof(int[])); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteIntsWriteLenBytes( _values, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_WriteUintsWriteLenBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { uint[] _values = (uint[])translator.GetObject(L, 2, typeof(uint[])); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); gen_to_be_invoked.WriteUintsWriteLenBytes( _values, _type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Send(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Send( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransUintBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); uint gen_ret = gen_to_be_invoked.TransUintBytes( _value, _type ); LuaAPI.xlua_pushuint(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransIntBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); int gen_ret = gen_to_be_invoked.TransIntBytes( _value, _type ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransUshortBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); ushort gen_ret = gen_to_be_invoked.TransUshortBytes( _value, _type ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransByteBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); byte gen_ret = gen_to_be_invoked.TransByteBytes( _value, _type ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransStringBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); int _length = LuaAPI.xlua_tointeger(L, 4); string gen_ret = gen_to_be_invoked.TransStringBytes( _value, _type, _length ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransVShortsBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); { byte[] _value = LuaAPI.lua_tobytes(L, 2); LuaGameNetSystem.NetDataType _type;translator.Get(L, 3, out _type); int _length = LuaAPI.xlua_tointeger(L, 4); uint[] gen_ret = gen_to_be_invoked.TransVShortsBytes( _value, _type, _length ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cmd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.cmd); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_combineCmd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.combineCmd); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cmd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cmd = (ushort)LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_combineCmd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LuaGameNetPackBase gen_to_be_invoked = (LuaGameNetPackBase)translator.FastGetCSObj(L, 1); gen_to_be_invoked.combineCmd = (ushort)LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }