using Snxxz.UI; using UnityEditor; using UnityEngine; [CustomEditor(typeof(SecondFrameLoader))] public class SecondFrameLoaderEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("重载")) { Reload(); } } private void Reload() { (target as SecondFrameLoader).Reload(); } }