#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class AssetPreLoadWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(AssetPreLoad); Utils.BeginObjectRegister(type, L, translator, 0, 2, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PreLoadNPC", _m_PreLoadNPC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PreLoadJobEffect", _m_PreLoadJobEffect); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { AssetPreLoad gen_ret = new AssetPreLoad(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to AssetPreLoad constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PreLoadNPC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AssetPreLoad gen_to_be_invoked = (AssetPreLoad)translator.FastGetCSObj(L, 1); { int __mapId = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.PreLoadNPC( __mapId ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PreLoadJobEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); AssetPreLoad gen_to_be_invoked = (AssetPreLoad)translator.FastGetCSObj(L, 1); { int __job = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.PreLoadJobEffect( __job ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }