using UnityEditor; using System.IO; using System; [CustomEditor(typeof(SoFoNormal))] public class SoFoNormalEditor : SoFlyObjectEditor { [MenuItem("程序/角色相关/技能配置/飞行物/普通")] static void CreateSoFoNormal() { SoFoNormal _config = CreateInstance(); string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix, DateTime.UtcNow.ToFileTimeUtc()); string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/"; if (Directory.Exists(_path) == false) { Directory.CreateDirectory(_path); } _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "refdata/ScriptableObject/SoFlyObject/", _createName, ".asset"); AssetDatabase.CreateAsset(_config, _path); AssetDatabase.Refresh(); ProjectWindowUtil.ShowCreatedAsset(_config); } private void OnEnable() { SoFoNormal _target = target as SoFoNormal; _target.type = SoFlyObject.E_FlyObjectType.Normal; } protected override void OnDrawInspectorGUI() { base.OnDrawInspectorGUI(); SoFoNormal _target = target as SoFoNormal; _target.hspeed = EditorGUILayout.FloatField("水平速度", _target.hspeed); _target.acceleration = EditorGUILayout.FloatField("水平加速度", _target.acceleration); _target.vspeed = EditorGUILayout.FloatField("垂直初速度", _target.vspeed); _target.gravity = EditorGUILayout.FloatField("重力加速度", _target.gravity); _target.distance = EditorGUILayout.FloatField("距离", _target.distance); } }