using UnityEditor; using System; using System.IO; [CustomEditor(typeof(SoFoFollow))] public class SoFoFollowEditor : SoFoNormalEditor { [MenuItem("程序/角色相关/技能配置/飞行物/跟随")] static void CreateSoFoFollow() { SoFoFollow _config = CreateInstance(); string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix, DateTime.UtcNow.ToFileTimeUtc()); string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/"; if (Directory.Exists(_path) == false) { Directory.CreateDirectory(_path); } _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "refdata/ScriptableObject/SoFlyObject/", _createName, ".asset"); AssetDatabase.CreateAsset(_config, _path); AssetDatabase.Refresh(); ProjectWindowUtil.ShowCreatedAsset(_config); } private void OnEnable() { SoFoFollow _target = target as SoFoFollow; _target.type = SoFlyObject.E_FlyObjectType.Follow; } }