#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class PlayerDeadModelWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(PlayerDeadModel); Utils.BeginObjectRegister(type, L, translator, 0, 18, 16, 9); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckIsRealmSuppress", _m_CheckIsRealmSuppress); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayerDie", _m_PlayerDie); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshDeadModel", _m_RefreshDeadModel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RebornSuccess", _m_RebornSuccess); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsCanInplaceReborn", _m_IsCanInplaceReborn); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsRebornCoinsEnough", _m_IsRebornCoinsEnough); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InpacleReborn", _m_InpacleReborn); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckInpacleReborn", _m_CheckInpacleReborn); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTimeOffest", _m_GetTimeOffest); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendRebornQuest", _m_SendRebornQuest); Utils.RegisterFunc(L, Utils.METHOD_IDX, "playerDieEvent", _e_playerDieEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AllPlayerDieEvent", _e_AllPlayerDieEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AllPlayerRebornEvent", _e_AllPlayerRebornEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CloseRebornWinEvent", _e_CloseRebornWinEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dungeonKillArray", _g_get_dungeonKillArray); Utils.RegisterFunc(L, Utils.GETTER_IDX, "playerIsDie", _g_get_playerIsDie); Utils.RegisterFunc(L, Utils.GETTER_IDX, "IsCanReborn", _g_get_IsCanReborn); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBossState", _g_get_localBossState); Utils.RegisterFunc(L, Utils.GETTER_IDX, "killerName", _g_get_killerName); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isKillByPlayer", _g_get_isKillByPlayer); Utils.RegisterFunc(L, Utils.GETTER_IDX, "npcRealmLv", _g_get_npcRealmLv); Utils.RegisterFunc(L, Utils.GETTER_IDX, "RefreshDeadCDEvent", _g_get_RefreshDeadCDEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "RefreshDuplicatesRebornCDEvent", _g_get_RefreshDuplicatesRebornCDEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "autoRebornTime", _g_get_autoRebornTime); Utils.RegisterFunc(L, Utils.GETTER_IDX, "deadCD", _g_get_deadCD); Utils.RegisterFunc(L, Utils.GETTER_IDX, "deadTiredCD", _g_get_deadTiredCD); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rebornPrice", _g_get_rebornPrice); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rebornTiredNum", _g_get_rebornTiredNum); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isBossKill", _g_get_isBossKill); Utils.RegisterFunc(L, Utils.GETTER_IDX, "duplicatesRebornTime", _g_get_duplicatesRebornTime); Utils.RegisterFunc(L, Utils.SETTER_IDX, "RefreshDeadCDEvent", _s_set_RefreshDeadCDEvent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "RefreshDuplicatesRebornCDEvent", _s_set_RefreshDuplicatesRebornCDEvent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "autoRebornTime", _s_set_autoRebornTime); Utils.RegisterFunc(L, Utils.SETTER_IDX, "deadCD", _s_set_deadCD); Utils.RegisterFunc(L, Utils.SETTER_IDX, "deadTiredCD", _s_set_deadTiredCD); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rebornPrice", _s_set_rebornPrice); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rebornTiredNum", _s_set_rebornTiredNum); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isBossKill", _s_set_isBossKill); Utils.RegisterFunc(L, Utils.SETTER_IDX, "duplicatesRebornTime", _s_set_duplicatesRebornTime); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { PlayerDeadModel gen_ret = new PlayerDeadModel(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to PlayerDeadModel constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnBeforePlayerDataInitialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnBeforePlayerDataInitialize( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnPlayerLoginOk(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnPlayerLoginOk( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnInit( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckIsRealmSuppress(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { System.Text.StringBuilder _builder; bool gen_ret = gen_to_be_invoked.CheckIsRealmSuppress( out _builder ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Push(L, _builder); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PlayerDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { uint _playerId = LuaAPI.xlua_touint(L, 2); gen_to_be_invoked.PlayerDie( _playerId ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RefreshDeadModel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { HB103_tagMCPlayerDeadTime _data = (HB103_tagMCPlayerDeadTime)translator.GetObject(L, 2, typeof(HB103_tagMCPlayerDeadTime)); gen_to_be_invoked.RefreshDeadModel( _data ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RebornSuccess(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { H0419_tagPlayerReborn _data = (H0419_tagPlayerReborn)translator.GetObject(L, 2, typeof(H0419_tagPlayerReborn)); gen_to_be_invoked.RebornSuccess( _data ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsCanInplaceReborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { int _rebornPrice = LuaAPI.xlua_tointeger(L, 2); bool gen_ret = gen_to_be_invoked.IsCanInplaceReborn( _rebornPrice ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsRebornCoinsEnough(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.IsRebornCoinsEnough( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InpacleReborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.InpacleReborn( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckInpacleReborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CheckInpacleReborn( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTimeOffest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { System.DateTime _dieTime;translator.Get(L, 2, out _dieTime); double gen_ret = gen_to_be_invoked.GetTimeOffest( _dieTime ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SendRebornQuest(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); { int _rebornType = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SendRebornQuest( _rebornType ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dungeonKillArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.dungeonKillArray); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_playerIsDie(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.playerIsDie); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_IsCanReborn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.IsCanReborn); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localBossState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.localBossState); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_killerName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.killerName); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isKillByPlayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isKillByPlayer); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_npcRealmLv(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.npcRealmLv); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RefreshDeadCDEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.RefreshDeadCDEvent); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RefreshDuplicatesRebornCDEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.RefreshDuplicatesRebornCDEvent); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_autoRebornTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.autoRebornTime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_deadCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.deadCD); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_deadTiredCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.deadTiredCD); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rebornPrice(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.rebornPrice); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rebornTiredNum(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.rebornTiredNum); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isBossKill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isBossKill); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_duplicatesRebornTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duplicatesRebornTime); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_RefreshDeadCDEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.RefreshDeadCDEvent = translator.GetDelegate>(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_RefreshDuplicatesRebornCDEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.RefreshDuplicatesRebornCDEvent = translator.GetDelegate>(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_autoRebornTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.autoRebornTime = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_deadCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.deadCD = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_deadTiredCD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.deadTiredCD = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rebornPrice(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.rebornPrice = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rebornTiredNum(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.rebornTiredNum = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isBossKill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isBossKill = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_duplicatesRebornTime(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.duplicatesRebornTime = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_playerDieEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.playerDieEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.playerDieEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to PlayerDeadModel.playerDieEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_AllPlayerDieEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.AllPlayerDieEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.AllPlayerDieEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to PlayerDeadModel.AllPlayerDieEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_AllPlayerRebornEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.AllPlayerRebornEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.AllPlayerRebornEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to PlayerDeadModel.AllPlayerRebornEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_CloseRebornWinEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); PlayerDeadModel gen_to_be_invoked = (PlayerDeadModel)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.CloseRebornWinEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.CloseRebornWinEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to PlayerDeadModel.CloseRebornWinEvent!"); return 0; } } }