using System; using System.IO; using UnityEditor; public class SoBodyControlEditor : Editor { [MenuItem("程序/角色相关/技能配置/SoBodyControl")] static void CreateSoBodyControl() { SoBodyControl _soBodyControl = CreateInstance(); string _createName = string.Format(ScriptableObjectLoader.SoBodyControl_Suffix, DateTime.UtcNow.ToFileTimeUtc()); string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoBodyControl/"; if (Directory.Exists(_path) == false) { Directory.CreateDirectory(_path); } _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "refdata/ScriptableObject/SoBodyControl/", _createName, ".asset"); AssetDatabase.CreateAsset(_soBodyControl, _path); AssetDatabase.Refresh(); ProjectWindowUtil.ShowCreatedAsset(_soBodyControl); } }