using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using UnityEngine.UI; using Snxxz.UI; public class ExportPrefabsWords : EditorWindow { private static string topFilePath=Application.dataPath + "/ResourcesOut/UI"; [MenuItem("策划工具/批量导出预制体文字", false)] private static void Export() { string writePath = "export.txt"; if (File.Exists(writePath)) { File.Delete(writePath); } FileStream fs = new FileStream(writePath,FileMode.Create);//如不存在,则创建新的文本文档 string[] filepaths1 = Directory.GetFiles(topFilePath, "*.prefab", SearchOption.AllDirectories); Debug.LogFormat("批量导出UI预制体文字路径{0}, {1}", topFilePath, filepaths1.Length); topFilePath = Application.dataPath + "/ResourcesOut/BuiltIn"; string[] filepaths2 = Directory.GetFiles(topFilePath, "*.prefab", SearchOption.AllDirectories); Debug.LogFormat("批量导出BuiltIn预制体文字路径{0}, {1}", topFilePath, filepaths2.Length); string[] filepaths = new string[filepaths1.Length + filepaths2.Length]; filepaths1.CopyTo(filepaths, 0); filepaths2.CopyTo(filepaths, filepaths1.Length); Debug.LogFormat("批量导出预制体总数:{0}", filepaths.Length); int startIndex = 0; int a = 0; int b = 0; int c = 0; int d = 0; int e = 0; EditorApplication.update = delegate () { string file = filepaths[startIndex]; file = file.Substring(file.IndexOf("Assets")); bool isCancel = EditorUtility.DisplayCancelableProgressBar("导出预制体文字-"+filepaths.Length, file, (float)startIndex / (float)filepaths.Length); GameObject _prefab = AssetDatabase.LoadAssetAtPath(file); Text[] transArr14 = _prefab.GetComponentsInChildren(true); a += transArr14.Length; RichText[] transArr11 = _prefab.GetComponentsInChildren(true); b += transArr11.Length; TextImage[] transArr12 = _prefab.GetComponentsInChildren(true); c += transArr12.Length; OffsetImage2[] transArr13 = _prefab.GetComponentsInChildren(true); d += transArr13.Length; TextEx[] transArr = _prefab.GetComponentsInChildren(true); e += transArr.Length; //Debug.LogFormat("{0}包含TextEx个数 {1}", file, transArr.Length); int i = 0; foreach (Text item in transArr14) { // /Debug.LogFormat("{0}包含文字 {1}-{2}", file, item.name, item.text); string temp = item.text.Replace("\r\n","").Replace("\r","").Replace("\n",""); string writeline = string.Format("{0}\t{1}\t{2}\t{3}\r\n", file, i, item.name, temp); byte[] data = System.Text.Encoding.UTF8.GetBytes(writeline); fs.Write(data, 0, data.Length); i++; } startIndex++; if (isCancel || startIndex >= filepaths.Length) { Debug.LogFormat("Text:{0},RichText:{1},TextImage:{2},OffsetImage2:{3},TextEx:{4}", a,b,c,d,e); EditorUtility.ClearProgressBar(); EditorApplication.update = null; startIndex = 0; fs.Flush(); fs.Close();//关闭 } }; } }