using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; using Snxxz.UI; public static class FuncOpenTool { [MenuItem("策划工具/功能开启/开发模式")] public static void Development() { FuncOpen.development = true; if (FuncOpen.FuncOpenModeChangeEvent != null) { FuncOpen.FuncOpenModeChangeEvent(); } } [MenuItem("策划工具/功能开启/开发模式", true)] private static bool DevelopmentValid() { return !FuncOpen.development; } [MenuItem("策划工具/功能开启/正常模式")] public static void Normal() { FuncOpen.development = false; if (FuncOpen.FuncOpenModeChangeEvent != null) { FuncOpen.FuncOpenModeChangeEvent(); } } [MenuItem("策划工具/功能开启/正常模式", true)] private static bool NormalValid() { return FuncOpen.development; } }