using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class test7zip : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F)) { var files = new List(); FileExtersion.GetAllDirectoryFileInfos(Application.streamingAssetsPath, files); foreach (var item in files) { var fullName = item.FullName; if (fullName.EndsWith(".7z")) { SevenZipUtility.DeCompress(fullName, Path.GetDirectoryName(fullName)); } } } } }