#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BattleEffectPlayRuleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BattleEffectPlayRule); Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CanPlay", _m_CanPlay); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortPlayerList", _g_get_sortPlayerList); Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeEscape", _g_get_timeEscape); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortPlayerList", _s_set_sortPlayerList); Utils.RegisterFunc(L, Utils.SETTER_IDX, "timeEscape", _s_set_timeEscape); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { BattleEffectPlayRule gen_ret = new BattleEffectPlayRule(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to BattleEffectPlayRule constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Update(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Update( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CanPlay(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); { uint _sid = LuaAPI.xlua_touint(L, 2); bool gen_ret = gen_to_be_invoked.CanPlay( _sid ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sortPlayerList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sortPlayerList); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_timeEscape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeEscape); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sortPlayerList(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sortPlayerList = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_timeEscape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1); gen_to_be_invoked.timeEscape = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }