#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class EffectMgrWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(EffectMgr); Utils.BeginObjectRegister(type, L, translator, 0, 3, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetUIEffect", _m_GetUIEffect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "PlayUIEffect", _m_PlayUIEffect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RecyleUIEffect", _m_RecyleUIEffect); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { EffectMgr gen_ret = new EffectMgr(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to EffectMgr constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetUIEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); EffectMgr gen_to_be_invoked = (EffectMgr)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _id = LuaAPI.xlua_tointeger(L, 2); bool __destroy = LuaAPI.lua_toboolean(L, 3); Snxxz.UI.UIEffectBehaviour gen_ret = gen_to_be_invoked.GetUIEffect( _id, __destroy ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _id = LuaAPI.xlua_tointeger(L, 2); Snxxz.UI.UIEffectBehaviour gen_ret = gen_to_be_invoked.GetUIEffect( _id ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to EffectMgr.GetUIEffect!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_PlayUIEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); EffectMgr gen_to_be_invoked = (EffectMgr)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { int _id = LuaAPI.xlua_tointeger(L, 2); int _renderQueue = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); bool _loop = LuaAPI.lua_toboolean(L, 5); UIEffect gen_ret = gen_to_be_invoked.PlayUIEffect( _id, _renderQueue, _parent, _loop ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) { int _id = LuaAPI.xlua_tointeger(L, 2); int _renderQueue = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Vector3 __localPos;translator.Get(L, 4, out __localPos); bool _loop = LuaAPI.lua_toboolean(L, 5); UIEffect gen_ret = gen_to_be_invoked.PlayUIEffect( _id, _renderQueue, __localPos, _loop ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _id = LuaAPI.xlua_tointeger(L, 2); int _renderQueue = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Vector3 __localPos;translator.Get(L, 4, out __localPos); UIEffect gen_ret = gen_to_be_invoked.PlayUIEffect( _id, _renderQueue, __localPos ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { int _id = LuaAPI.xlua_tointeger(L, 2); int _renderQueue = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); UnityEngine.Vector3 __localPos;translator.Get(L, 5, out __localPos); bool _loop = LuaAPI.lua_toboolean(L, 6); UIEffect gen_ret = gen_to_be_invoked.PlayUIEffect( _id, _renderQueue, _parent, __localPos, _loop ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to EffectMgr.PlayUIEffect!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RecyleUIEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); EffectMgr gen_to_be_invoked = (EffectMgr)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GameObject __effectObj = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); gen_to_be_invoked.RecyleUIEffect( _id, __effectObj ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }