#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class LayerUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(LayerUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 39, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DefaultLayer", LayerUtility.DefaultLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DefaultMask", LayerUtility.DefaultMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "GroundLayer", LayerUtility.GroundLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "GroundMask", LayerUtility.GroundMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Wall", LayerUtility.Wall); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "WallMask", LayerUtility.WallMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UILayer", LayerUtility.UILayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UIMask", LayerUtility.UIMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DevisableUI", LayerUtility.DevisableUI); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "DevisableUIMask", LayerUtility.DevisableUIMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UIEffectLayer", LayerUtility.UIEffectLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "UIEffectMask", LayerUtility.UIEffectMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "HUDLayer", LayerUtility.HUDLayer); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "HUDMask", LayerUtility.HUDMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Player", LayerUtility.Player); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "PlayerMask", LayerUtility.PlayerMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Monster", LayerUtility.Monster); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MonsterMask", LayerUtility.MonsterMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "TransparentFX", LayerUtility.TransparentFX); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "TransparentFXMask", LayerUtility.TransparentFXMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Hero", LayerUtility.Hero); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "HeroMask", LayerUtility.HeroMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MapTrigger", LayerUtility.MapTrigger); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MapTriggerMask", LayerUtility.MapTriggerMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Walkble", LayerUtility.Walkble); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "WalkbleMask", LayerUtility.WalkbleMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BossShow", LayerUtility.BossShow); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BossShowMask", LayerUtility.BossShowMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectLow", LayerUtility.BattleEffectLow); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectLowMask", LayerUtility.BattleEffectLowMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectMid", LayerUtility.BattleEffectMid); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectMidMask", LayerUtility.BattleEffectMidMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectHigh", LayerUtility.BattleEffectHigh); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BattleEffectHighMask", LayerUtility.BattleEffectHighMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "Hide", LayerUtility.Hide); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "HideMask", LayerUtility.HideMask); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MaskShow", LayerUtility.MaskShow); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "MaskShowMask", LayerUtility.MaskShowMask); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "LayerUtility does not have a constructor!"); } } }