#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class MaterialUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(MaterialUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 9, 1, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetDefaultSpriteGrayMaterial", _m_GetDefaultSpriteGrayMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetInstantiatedSpriteGrayMaterial", _m_GetInstantiatedSpriteGrayMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetSmoothMaskGrayMaterial", _m_GetSmoothMaskGrayMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetInstantiatedSpriteTwinkleMaterial", _m_GetInstantiatedSpriteTwinkleMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetUIDefaultGraphicMaterial", _m_GetUIDefaultGraphicMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetUIBlurMaterial", _m_GetUIBlurMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetGUIRenderTextureMaterial", _m_GetGUIRenderTextureMaterial_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SwitchXrayShader", _m_SwitchXrayShader_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "hudMaterial", _g_get_hudMaterial); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "MaterialUtility does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetDefaultSpriteGrayMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetDefaultSpriteGrayMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInstantiatedSpriteGrayMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetInstantiatedSpriteGrayMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSmoothMaskGrayMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetSmoothMaskGrayMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInstantiatedSpriteTwinkleMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetInstantiatedSpriteTwinkleMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetUIDefaultGraphicMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetUIDefaultGraphicMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetUIBlurMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetUIBlurMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGUIRenderTextureMaterial_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material gen_ret = MaterialUtility.GetGUIRenderTextureMaterial( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SwitchXrayShader_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Material __material = (UnityEngine.Material)translator.GetObject(L, 1, typeof(UnityEngine.Material)); bool __isHero = LuaAPI.lua_toboolean(L, 2); MaterialUtility.SwitchXrayShader( __material, __isHero ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hudMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); translator.Push(L, MaterialUtility.hudMaterial); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }