using UnityEngine; using UnityEditor; public class SafeAreaUISetting : EditorWindow { [MenuItem("Tools/UI安全区适配")] private static void ShowWindow() { var window = GetWindow(); window.titleContent = new GUIContent("SafeAreaUISetting"); window.Show(); } private void OnGUI() { EditorGUILayout.Space(10); SafeAreaUI.Sim = (SafeAreaUI.SimDevice)EditorGUILayout.EnumPopup("模拟设备", SafeAreaUI.Sim); } }