#include "os/c-api/il2cpp-config-platforms.h" #if !IL2CPP_TINY_WITHOUT_DEBUGGER #include "os/c-api/Event-c-api.h" #include "os/Event.h" extern "C" { UnityPalEvent* UnityPalEventNew(int32_t manualReset, int32_t signaled) { return new il2cpp::os::Event(manualReset, signaled); } void UnityPalEventDelete(UnityPalEvent* event) { IL2CPP_ASSERT(event); delete event; } UnityPalErrorCode UnityPalEventSet(UnityPalEvent* event) { IL2CPP_ASSERT(event); return event->Set(); } UnityPalErrorCode UnityPalEventReset(UnityPalEvent* event) { IL2CPP_ASSERT(event); return event->Reset(); } UnityPalWaitStatus UnityPalEventWait(UnityPalEvent* event, int32_t interruptible) { IL2CPP_ASSERT(event); return event->Wait((bool)interruptible); } UnityPalWaitStatus UnityPalEventWaitMs(UnityPalEvent* event, uint32_t ms, int32_t interruptible) { IL2CPP_ASSERT(event); return event->Wait(ms, interruptible); } UnityPalEventHandle* UnityPalEventHandleNew(UnityPalEvent* event) { IL2CPP_ASSERT(event); return new UnityPalEventHandle(event); } void UnityPalEventHandleDelete(UnityPalEventHandle* handle) { IL2CPP_ASSERT(handle); delete handle; } int32_t UnityPalEventHandleWait(UnityPalEventHandle* handle) { IL2CPP_ASSERT(handle); return handle->Wait(); } int32_t UnityPalEventHandleWaitMs(UnityPalEventHandle* handle, uint32_t ms) { IL2CPP_ASSERT(handle); return handle->Wait(ms); } void UnityPalEventHandleSignal(UnityPalEventHandle* handle) { IL2CPP_ASSERT(handle); handle->Signal(); } UnityPalEvent* UnityPalEventHandleGet(UnityPalEventHandle* handle) { IL2CPP_ASSERT(handle); return &handle->Get(); } } #endif