#include "os/c-api/il2cpp-config-platforms.h" #if !IL2CPP_TINY_WITHOUT_DEBUGGER #include "os/c-api/LibraryLoader-c-api.h" #include "os/LibraryLoader.h" #include "utils/StringUtils.h" #include "utils/StringViewUtils.h" extern "C" { void* UnityPalLibraryLoaderLoadDynamicLibrary(const char* nativeDynamicLibrary, int flags) { Il2CppNativeString libName(il2cpp::utils::StringUtils::Utf8ToNativeString(nativeDynamicLibrary)); return il2cpp::os::LibraryLoader::LoadDynamicLibrary(STRING_TO_STRINGVIEW(libName), flags); } void UnityPalLibraryLoaderCleanupLoadedLibraries() { il2cpp::os::LibraryLoader::CleanupLoadedLibraries(); } UnityPalMethodPointer UnityPalLibraryLoaderGetFunctionPointer(void* dynamicLibrary, const char* functionName) { return il2cpp::os::LibraryLoader::GetFunctionPointer(dynamicLibrary, functionName); } int32_t UnityPalLibraryLoaderCloseLoadedLibrary(void** dynamicLibrary) { IL2CPP_ASSERT(*dynamicLibrary); return il2cpp::os::LibraryLoader::CloseLoadedLibrary(*dynamicLibrary); } } #endif