#include "os/c-api/il2cpp-config-platforms.h" #if !IL2CPP_TINY_WITHOUT_DEBUGGER #include "os/NativeMethods.h" #include "os/c-api/Process-c-api.h" extern "C" { int32_t UnityPalNativeCloseProcess(UnityPalProcessHandle* handle) { return il2cpp::os::NativeMethods::CloseProcess(handle); } int32_t UnityPalNativeGetExitCodeProcess(UnityPalProcessHandle* handle, int32_t* exitCode) { return il2cpp::os::NativeMethods::GetExitCodeProcess(handle, exitCode); } int32_t UnityPalNativeGetCurrentProcessId() { return il2cpp::os::NativeMethods::GetCurrentProcessId(); } UnityPalProcessHandle* UnityPalNativeGetCurrentProcess() { return il2cpp::os::NativeMethods::GetCurrentProcess(); } } #endif