#include #include "w32error.h" #if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS) guint32 mono_w32error_get_last (void) { g_assert(0 && "This function is not yet implemented for the Unity platform."); return 0; } void mono_w32error_set_last (guint32 error) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } guint32 mono_w32error_unix_to_win32 (guint32 error) { g_assert(0 && "This function is not yet implemented for the Unity platform."); return 0; } #endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */