#include "mono-logger-internals.h" #if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS) void mono_log_open_syslog(const char *ident, void *userData) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } void mono_log_write_syslog(const char *domain, GLogLevelFlags level, mono_bool hdr, const char *message) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } void mono_log_close_syslog() { g_assert(0 && "This function is not yet implemented for the Unity platform."); } #endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */