#include "os-event.h" #if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS) void mono_os_event_init (MonoOSEvent *event, gboolean initial) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } void mono_os_event_destroy (MonoOSEvent *event) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } void mono_os_event_set (MonoOSEvent *event) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } void mono_os_event_reset (MonoOSEvent *event) { g_assert(0 && "This function is not yet implemented for the Unity platform."); } MonoOSEventWaitRet mono_os_event_wait_one (MonoOSEvent *event, guint32 timeout, gboolean alertable) { g_assert(0 && "This function is not yet implemented for the Unity platform."); return MONO_OS_EVENT_WAIT_RET_TIMEOUT; } MonoOSEventWaitRet mono_os_event_wait_multiple (MonoOSEvent **events, gsize nevents, gboolean waitall, guint32 timeout, gboolean alertable) { g_assert(0 && "This function is not yet implemented for the Unity platform."); return MONO_OS_EVENT_WAIT_RET_TIMEOUT; } #endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */