#if ENABLE_UNIT_TESTS #include "UnitTest++.h" #include "../Locale-c-api.h" #include "../../Locale.h" struct LocaleFixture { LocaleFixture() { UnityPalLocaleInitialize(); localeResult = UnityPalGetLocale(); } ~LocaleFixture() { UnityPalLocaleUnInitialize(); } char* localeResult; }; SUITE(Locale) { TEST_FIXTURE(LocaleFixture, GetLocaleIsValidPointer) { CHECK_NOT_NULL(localeResult); } TEST_FIXTURE(LocaleFixture, ApiGetLocaleTestMatchesClassGetLocale) { CHECK_EQUAL(il2cpp::os::Locale::GetLocale().c_str(), UnityPalGetLocale()); } TEST(ApiGetLocaleWithNoInitializeMatchesClass) { CHECK_EQUAL(il2cpp::os::Locale::GetLocale().c_str(), UnityPalGetLocale()); } } #endif // ENABLE_UNIT_TESTS