#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class InGameDownLoadWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(InGameDownLoad); Utils.BeginObjectRegister(type, L, translator, 0, 11, 14, 6); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AssignTasks", _m_AssignTasks); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ParseRewardConfig", _m_ParseRewardConfig); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateRewardInfo", _m_UpdateRewardInfo); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RequestDownLoadReward", _m_RequestDownLoadReward); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryDownLoad", _m_TryDownLoad); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartDownLoad", _m_StartDownLoad); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckDominantDownLoad", _m_CheckDominantDownLoad); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsHighLevelPlayer", _m_IsHighLevelPlayer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "downLoadStateChangeEvent", _e_downLoadStateChangeEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "dominantDownLoadEvent", _e_dominantDownLoadEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "progress", _g_get_progress); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isDone", _g_get_isDone); Utils.RegisterFunc(L, Utils.GETTER_IDX, "showDownLoadedSize", _g_get_showDownLoadedSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "showTotalSize", _g_get_showTotalSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "showTotalCount", _g_get_showTotalCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "showOkCount", _g_get_showOkCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dominantState", _g_get_dominantState); Utils.RegisterFunc(L, Utils.GETTER_IDX, "state", _g_get_state); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasReward", _g_get_hasReward); Utils.RegisterFunc(L, Utils.GETTER_IDX, "completeDownLoadAccount", _g_get_completeDownLoadAccount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "simulateWifi", _g_get_simulateWifi); Utils.RegisterFunc(L, Utils.GETTER_IDX, "inGameDownLoadAllow", _g_get_inGameDownLoadAllow); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rewards", _g_get_rewards); Utils.RegisterFunc(L, Utils.GETTER_IDX, "downLoadRedpoint", _g_get_downLoadRedpoint); Utils.RegisterFunc(L, Utils.SETTER_IDX, "state", _s_set_state); Utils.RegisterFunc(L, Utils.SETTER_IDX, "completeDownLoadAccount", _s_set_completeDownLoadAccount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "simulateWifi", _s_set_simulateWifi); Utils.RegisterFunc(L, Utils.SETTER_IDX, "inGameDownLoadAllow", _s_set_inGameDownLoadAllow); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rewards", _s_set_rewards); Utils.RegisterFunc(L, Utils.SETTER_IDX, "downLoadRedpoint", _s_set_downLoadRedpoint); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BYTE_PER_KILOBYTE", InGameDownLoad.BYTE_PER_KILOBYTE); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "BYTE_PER_MILLIONBYTE", InGameDownLoad.BYTE_PER_MILLIONBYTE); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { InGameDownLoad gen_ret = new InGameDownLoad(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to InGameDownLoad constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AssignTasks(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { System.Collections.Generic.List __tasks = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); System.Action __onDownLoadOk = translator.GetDelegate(L, 3); gen_to_be_invoked.AssignTasks( __tasks, __onDownLoadOk ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ParseRewardConfig(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ParseRewardConfig( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UpdateRewardInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { HA319_tagMCPackDownloadRecord __package = (HA319_tagMCPackDownloadRecord)translator.GetObject(L, 2, typeof(HA319_tagMCPackDownloadRecord)); gen_to_be_invoked.UpdateRewardInfo( __package ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RequestDownLoadReward(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { bool __manual = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.RequestDownLoadReward( __manual ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TryDownLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { InGameDownLoad.Dominant __dominant;translator.Get(L, 2, out __dominant); gen_to_be_invoked.TryDownLoad( __dominant ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StartDownLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StartDownLoad( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Pause(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Pause( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckDominantDownLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.CheckDominantDownLoad( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsHighLevelPlayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.IsHighLevelPlayer( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_progress(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.progress); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isDone(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isDone); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showDownLoadedSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushint64(L, gen_to_be_invoked.showDownLoadedSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showTotalSize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushint64(L, gen_to_be_invoked.showTotalSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showTotalCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.showTotalCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_showOkCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.showOkCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dominantState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.dominantState); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.state); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasReward(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasReward); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_completeDownLoadAccount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.completeDownLoadAccount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_simulateWifi(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.simulateWifi); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inGameDownLoadAllow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.inGameDownLoadAllow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rewards(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rewards); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_downLoadRedpoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.downLoadRedpoint); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_state(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); InGameDownLoad.State gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.state = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_completeDownLoadAccount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); gen_to_be_invoked.completeDownLoadAccount = LuaAPI.lua_tostring(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_simulateWifi(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); gen_to_be_invoked.simulateWifi = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_inGameDownLoadAllow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); gen_to_be_invoked.inGameDownLoadAllow = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rewards(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); gen_to_be_invoked.rewards = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_downLoadRedpoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); gen_to_be_invoked.downLoadRedpoint = (Snxxz.UI.Redpoint)translator.GetObject(L, 2, typeof(Snxxz.UI.Redpoint)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_downLoadStateChangeEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.downLoadStateChangeEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.downLoadStateChangeEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to InGameDownLoad.downLoadStateChangeEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_dominantDownLoadEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); InGameDownLoad gen_to_be_invoked = (InGameDownLoad)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.dominantDownLoadEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.dominantDownLoadEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to InGameDownLoad.dominantDownLoadEvent!"); return 0; } } }