#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SnxxzUIRoleModelWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(Snxxz.UI.RoleModel); Utils.BeginObjectRegister(type, L, translator, 0, 7, 2, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAfterPlayerDataInitialize", _m_OnAfterPlayerDataInitialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRename", _m_SetRename); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ServerRenameResult", _m_ServerRenameResult); Utils.RegisterFunc(L, Utils.GETTER_IDX, "playerRename", _g_get_playerRename); Utils.RegisterFunc(L, Utils.GETTER_IDX, "RecordPlayerNameKey", _g_get_RecordPlayerNameKey); Utils.RegisterFunc(L, Utils.SETTER_IDX, "RecordPlayerNameKey", _s_set_RecordPlayerNameKey); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { Snxxz.UI.RoleModel gen_ret = new Snxxz.UI.RoleModel(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.RoleModel constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnBeforePlayerDataInitialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnBeforePlayerDataInitialize( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnAfterPlayerDataInitialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnAfterPlayerDataInitialize( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnPlayerLoginOk(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnPlayerLoginOk( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnInit( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetRename(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { string _rename = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.SetRename( _rename ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ServerRenameResult(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); { HA921_tagUpdatePlayerNameResult _renameResult = (HA921_tagUpdatePlayerNameResult)translator.GetObject(L, 2, typeof(HA921_tagUpdatePlayerNameResult)); gen_to_be_invoked.ServerRenameResult( _renameResult ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_playerRename(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.playerRename); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_RecordPlayerNameKey(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.RecordPlayerNameKey); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_RecordPlayerNameKey(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1); gen_to_be_invoked.RecordPlayerNameKey = LuaAPI.lua_tostring(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }