#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SystemSettingWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(SystemSetting); Utils.BeginObjectRegister(type, L, translator, 0, 17, 1, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSoundVolume", _m_SetSoundVolume); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSoundVolume", _m_GetSoundVolume); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSoundEffect", _m_SetSoundEffect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSoundEffect", _m_GetSoundEffect); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetGameFps", _m_SetGameFps); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGameFps", _m_GetGameFps); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSystemSettingSwitch", _m_SetSystemSettingSwitch); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSystemSettingSwitch", _m_GetSystemSettingSwitch); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPlayerSyncCount", _m_SetPlayerSyncCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPlayerSyncCount", _m_GetPlayerSyncCount); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetQualityLevel", _m_SetQualityLevel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCurrentQualityLevel", _m_GetCurrentQualityLevel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LetFPSUnLimit", _m_LetFPSUnLimit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnSettingChanged", _e_OnSettingChanged); Utils.RegisterFunc(L, Utils.METHOD_IDX, "qualityLevelChangeEvent", _e_qualityLevelChangeEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "playerSyncCountChangeEvent", _e_playerSyncCountChangeEvent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "gameFrameChangeEvent", _e_gameFrameChangeEvent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "systemSettings", _g_get_systemSettings); Utils.RegisterFunc(L, Utils.SETTER_IDX, "systemSettings", _s_set_systemSettings); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { SystemSetting gen_ret = new SystemSetting(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to SystemSetting constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSoundVolume(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { float __volume = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetSoundVolume( __volume ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSoundVolume(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { float gen_ret = gen_to_be_invoked.GetSoundVolume( ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSoundEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { float _value = (float)LuaAPI.lua_tonumber(L, 2); gen_to_be_invoked.SetSoundEffect( _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSoundEffect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { float gen_ret = gen_to_be_invoked.GetSoundEffect( ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetGameFps(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { GameFps __frame;translator.Get(L, 2, out __frame); gen_to_be_invoked.SetGameFps( __frame ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGameFps(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { GameFps gen_ret = gen_to_be_invoked.GetGameFps( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSystemSettingSwitch(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { SystemSwitch _type;translator.Get(L, 2, out _type); bool __value = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetSystemSettingSwitch( _type, __value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSystemSettingSwitch(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { SystemSwitch _type;translator.Get(L, 2, out _type); bool gen_ret = gen_to_be_invoked.GetSystemSettingSwitch( _type ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPlayerSyncCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { int __syncCount = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetPlayerSyncCount( __syncCount ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPlayerSyncCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { int gen_ret = gen_to_be_invoked.GetPlayerSyncCount( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetQualityLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { GameQuality __quality;translator.Get(L, 2, out __quality); bool __disabeCamera = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetQualityLevel( __quality, __disabeCamera ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { GameQuality __quality;translator.Get(L, 2, out __quality); gen_to_be_invoked.SetQualityLevel( __quality ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to SystemSetting.SetQualityLevel!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCurrentQualityLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { GameQuality gen_ret = gen_to_be_invoked.GetCurrentQualityLevel( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LetFPSUnLimit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.LetFPSUnLimit( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_systemSettings(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.systemSettings); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_systemSettings(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); gen_to_be_invoked.systemSettings = (System.Collections.Generic.Dictionary)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_OnSettingChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate>(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.OnSettingChanged += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.OnSettingChanged -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to SystemSetting.OnSettingChanged!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_qualityLevelChangeEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.qualityLevelChangeEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.qualityLevelChangeEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to SystemSetting.qualityLevelChangeEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_playerSyncCountChangeEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.playerSyncCountChangeEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.playerSyncCountChangeEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to SystemSetting.playerSyncCountChangeEvent!"); return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _e_gameFrameChangeEvent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); SystemSetting gen_to_be_invoked = (SystemSetting)translator.FastGetCSObj(L, 1); System.Action gen_delegate = translator.GetDelegate(L, 3); if (gen_delegate == null) { return LuaAPI.luaL_error(L, "#3 need System.Action!"); } if (gen_param_count == 3) { if (LuaAPI.xlua_is_eq_str(L, 2, "+")) { gen_to_be_invoked.gameFrameChangeEvent += gen_delegate; return 0; } if (LuaAPI.xlua_is_eq_str(L, 2, "-")) { gen_to_be_invoked.gameFrameChangeEvent -= gen_delegate; return 0; } } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.luaL_error(L, "invalid arguments to SystemSetting.gameFrameChangeEvent!"); return 0; } } }