#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UILoaderWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UILoader); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 10, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadWindow", _m_LoadWindow_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadWindowAsync", _m_LoadWindowAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadWindowAsset", _m_UnLoadWindowAsset_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadPrefab", _m_LoadPrefab_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadPrefab", _m_UnLoadPrefab_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadSprite", _m_LoadSprite_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadSprite", _m_UnLoadSprite_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFont", _m_LoadFont_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadFont", _m_UnLoadFont_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { UILoader gen_ret = new UILoader(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UILoader constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadWindow_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __name = LuaAPI.lua_tostring(L, 1); UnityEngine.GameObject gen_ret = UILoader.LoadWindow( __name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadWindowAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __name = LuaAPI.lua_tostring(L, 1); System.Action __callBack = translator.GetDelegate>(L, 2); UILoader.LoadWindowAsync( __name, __callBack ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadWindowAsset_xlua_st_(RealStatePtr L) { try { { string __assetName = LuaAPI.lua_tostring(L, 1); UILoader.UnLoadWindowAsset( __assetName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadPrefab_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __name = LuaAPI.lua_tostring(L, 1); UnityEngine.GameObject gen_ret = UILoader.LoadPrefab( __name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadPrefab_xlua_st_(RealStatePtr L) { try { { string __assetName = LuaAPI.lua_tostring(L, 1); UILoader.UnLoadPrefab( __assetName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadSprite_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string __iconKey = LuaAPI.lua_tostring(L, 1); UnityEngine.Sprite gen_ret = UILoader.LoadSprite( __iconKey ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string __folder = LuaAPI.lua_tostring(L, 1); string __file = LuaAPI.lua_tostring(L, 2); UnityEngine.Sprite gen_ret = UILoader.LoadSprite( __folder, __file ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UILoader.LoadSprite!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadSprite_xlua_st_(RealStatePtr L) { try { { string __iconKey = LuaAPI.lua_tostring(L, 1); UILoader.UnLoadSprite( __iconKey ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFont_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { string __fontName = LuaAPI.lua_tostring(L, 1); UnityEngine.Font gen_ret = UILoader.LoadFont( __fontName ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnLoadFont_xlua_st_(RealStatePtr L) { try { { string __fontName = LuaAPI.lua_tostring(L, 1); UILoader.UnLoadFont( __fontName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }