using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditor.iOS.Xcode.Custom; using UnityEngine; public class XCodeProjectMod { private const string CODE_SIGN_DEVELOPER = ""; private const string CODE_SIGN_DISTRIBUTION = ""; private const string PROVISIONING_DEVELOPER = ""; private const string PROVISIONING_DISTRIBUTION = ""; private const string TEAM = "5X26T385YZ"; [UnityEditor.Callbacks.PostProcessBuild(999)] public static void OnPostprocessBuild(BuildTarget buildTarget, string path) { if (buildTarget != BuildTarget.iOS) { return; } string _projectPath = PBXProject.GetPBXProjectPath(path); PBXProject project = new PBXProject(); project.ReadFromString(File.ReadAllText(_projectPath)); string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); string fwTargetGUID = project.TargetGuidByName("UnityFramework"); //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION; //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION; // BuildSetting里的相关设置 project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); //bugly project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); //三峡sdk project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true); //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true); project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true); //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true); project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true); project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true); project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true); //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true); project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true); project.AddFrameworkToProject(fwTargetGUID, "authenticationservices.framework", true); project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true); // 处理 库文件 project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); //UnityFramework project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); File.WriteAllText(_projectPath, project.WriteToString()); //加推送 //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName()); //_capabilityMgr.AddInAppPurchase(); //_capabilityMgr.AddPushNotifications(true); //_capabilityMgr.WriteToFile(); BuildPlist(path); if (!s_IsAppend) { ModifyFile(path); } } private static void BuildPlist(string path) { string plistPath = path + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); PlistElementDict rootDict = plist.root; PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity"); nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains"); dict = dict.CreateDict("jpush.cn"); dict.SetBoolean("NSIncludesSubdomains", true); dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限"); rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码"); rootDict.SetString("FacebookAppID", "1749518565212194"); rootDict.SetString("FacebookDisplayName", "镇魔诀"); var array = nsAppTransportSecurity.CreateArray("LSApplicationQueriesSchemes"); array.AddString("fbapi"); array.AddString("fbauth2"); File.WriteAllText(plistPath, plist.WriteToString()); } private static void ModifyFile(string projectPath) { //修改UnityAppController.mm 文件 var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); //引入UniversalSDK _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""); //unity交互调用的方法 string newCode = "\n" + "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + " [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + "}"; _xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode); //初始化UniversalSDK newCode = "\n" + " _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode); //修改UnityAppController.h 文件 _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); _xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;"); _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;", "@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;"); } private static string GetBuildPath() { string _buildPath = Application.dataPath + "/../IOS_BUILD"; if (!Directory.Exists(_buildPath)) { Directory.CreateDirectory(_buildPath); } return new DirectoryInfo(_buildPath).FullName; } public static string[] GetBuildLevels() { List _sceneNames = new List(); foreach (var _scene in EditorBuildSettings.scenes) { if (_scene == null) { continue; } if (_scene.enabled) { _sceneNames.Add(_scene.path); } } return _sceneNames.ToArray(); } private static bool s_IsAppend = false; public static void BuildIOSProject_Append() { string _buildPath = GetBuildPath(); UnityEngine.Debug.Log(_buildPath); if (string.IsNullOrEmpty(_buildPath)) { return; } s_IsAppend = true; PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer); } public static void BuildIOSProject_Replace() { s_IsAppend = false; PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None); } [MenuItem("Build/ipa")] public static void BuildIPA() { var p = new System.Diagnostics.Process(); p.StartInfo.FileName = "osascript"; p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", Application.dataPath + "/../", "buildipa.sh", GetBuildPath()); p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = false; p.Start(); p.WaitForExit(); } }