using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Scripting; [Preserve] public class SkipUnityLogo { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] private static void CancelSplashScreen() { Task.Run(()=>SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate)); } }