using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(TextImage), true), CanEditMultipleObjects] public class TextImageEditor : TextExEditor { SerializedProperty sprite; protected override void OnEnable() { base.OnEnable(); sprite = serializedObject.FindProperty("m_Sprite"); } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(sprite); base.serializedObject.ApplyModifiedProperties(); } }